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Why do you dislike CA:Reloaded? + Discussion about Classic/Reloaded

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  • Why do you dislike CA:Reloaded? + Discussion about Classic/Reloaded

    I'm genuinely curious as to why people dislike Reloaded so much. It had some kinks that needed to be worked out but overall was a great major update to combat arms as far as I can tell. It had some much needed balance, improved graphics, competitive matchmaking and a reworked store/prices. I can't remember everything that has been added in reloaded but I can't think of much that has been that bad whatsoever. Balance may have affected quarantine and fireteam for the worse but I don't play those so can't speak for it, but if it has a simple solution is to add quarantine and fireteam loadouts as a separate option just how the competitive ruleset has it's own loadouts. This would allow balance to work for all game modes individually rather than all at once.
    I want to discuss this because I am concerned bringing back CA:Classic is going to split the audience which is a bad move. Going back to classic CA is a bad move in my opinion, staying with the reloaded we have and not updating it is a bad idea and having both running simultaneously is also a bad move. Reloaded should be changed to adapt for the better. There is a lot of good in that update that could potentially be wasted.

  • #2
    Here are some points.

    The updated graphics runs badly on most computers and is far from optimised, most still play using the classic graphic option for improved performance and visibility.
    Most explosives was asked to be balanced in another way since explosives spam was the main problem and that was not fixed, they just reduced damage and blastradius, quarentine players see this as one of 2 main problems with the mode now.
    Max speed obtainable was reduced to just below 20%, quarentine players see this as one of 2 main problems with the mode now.
    Too much focus was put into matchmaking compared to custom room and other features making other parts of the game very lacking, whisper, global chat, lack in UI for custom rooms, alot of problems regarding custom rooms like not showing all, couldnt filter.
    Poor visible usability of UI/HUD.
    Specialist and specialist weapons not balanced and readded, the majority of fireteam players see this as the main problem for fireteam.
    Unable to choose mode while playing clan games.
    The removal of elite moderator combined with the playerbase made vote kicking unreliable.
    The removal of elite moderator also removed the option to make your own rules as the room restrictions have always been lacking.
    The removal of super elite moderator removed the option to make two room restrictions at the same time.
    The removal of vip pass also removed the option to restrict certain weapon families.
    No way to kick people out of modes like one man army for instance.
    Items sold for permanant duration for gp was met by both positive and negative opinions in the playerbase.
    Lot of resentment towards items that got balanced, in the form of crying over items being nerfed when they was bought using nx.
    Last edited by Spambox1; 01-03-2018, 06:19 AM.

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    • #3
      Originally posted by Spambox1 View Post
      The removal of elite moderator combined with the playerbase made vote kicking unreliable.
      The removal of elite moderator also removed the option to make your own rules as the room restrictions have always been lacking.
      The removal of super elite moderator removed the option to make two room restrictions at the same time.
      The removal of my perm elite mod is the reason I want Classic back (If they even give our elite mods back), I'd love to be able to name my rooms again so I can create rooms with just US and AU players only.

      EU players are just too hard to hit with the lag.

      Comment


      • #4
        Reload GUI is the worst thing I have seen in a game. It went completely non-sociable and counter productive in every way. The removal of many needed items like Elite mod was a bad idea. They just need to put restrictions on the item not remove it. All nexon had to do was update the engine for better smoother graphics since reload has better tick rate for servers. Removing spec items was a trashy move as well.

        Comment


        • Spambox1
          Spambox1 commented
          Editing a comment
          Saying elite moderator was a needed item in the game is a grave overstatement, had nexon wanted to could they easly have switched elite moderator out and still gotten the job done without the abuse that elite moderator came with.
          Putting restrctions on elite moderator was shown to be rather useless as it was done several times if you do not recall that, elite moderator was still widely abused untill the moment of its removal.

      • #5
        The updated graphics runs badly on most computers and is far from optimised, most still play using the classic graphic option for improved performance and visibility.
        - While I don't think it's for all people but a lot of people who played combat arms have considerably bad computers that aren't good enough to run modern games, this isn't a fault of combat arms, it's often a fault of the users PC. In saying that, I haven't experimented enough with the graphics options to judge the optimization but from memory last time I played it, it ran fine on fairly high graphics. In saying that as well, optimization is an ongoing fight and no reason to ditch reloaded and go back to classic. All it needs is more work.


        Most explosives was asked to be balanced in another way since explosives spam was the main problem and that was not fixed, they just reduced damage and blastradius, quarentine players see this as one of 2 main problems with the mode now.
        - I definitely sympathise with these people, but coming from a purely gun vs gun perspective explosives needed a balance. When hosting rooms I would run no explosives 100% of the time because of this. Solution? Set quarantine loadouts as a separate thing just how the competitive ruleset is a separate loadout and just balance the quarantine items towards quarantine.

        Max speed obtainable was reduced to just below 20%, quarentine players see this as one of 2 main problems with the mode now.
        - Again I sympathise with this, and personally didn't feel it was necessary to nerf the speed that much. But a simple fix for this that does not justify going back to classic.

        Too much focus was put into matchmaking compared to custom room and other features making other parts of the game very lacking, whisper, global chat, lack in UI for custom rooms, alot of problems regarding custom rooms like not showing all, couldnt filter.
        - This is probably my main problem with the game, the UI and concentration on matchmaking, hiding custom rooms to a lot of people. Combat Arms shines in it's lobbies. Where it didn't shine was clan wars (I guess you could say clan wars was old 'ranked'?) because hosts would abuse e mods to win games (100% of the time i played a clan war in an e mod room it was abused) Ranked matchmaking was an excelent addition to the game which I have not been able to properly explore yet, but this needs a concentration on matchmaking and nothing else. Casual gameplay? Doesn't need matchmaking, simply having custom rooms for casual is an easy fix to this. As well as of course generally improving the custom room side of things. I feel like putting resources into changing this will be better than bringing back classic and wasting all the efforts currently made.

        Poor visible usability of UI/HUD.
        - General problem that is easily fixed with future updates. Does not justify abandoning reloaded for classic.

        Specialist and specialist weapons not balanced and readded, the majority of fireteam players see this as the main problem for fireteam.
        - From memory they stated they would be returning when balanced. This may still happen and is not a hard fix that definitely does not need the return of classic to be done.

        Unable to choose mode while playing clan games.
        - I don't see this as a problem if we're talking ranked clan wars. Ranked matches shouldn't have high customization. Having a casual clan war system would be an easy solution to this.

        The removal of elite moderator combined with the playerbase made vote kicking unreliable.
        - Kicking was a problem to legitimate players when E Mod was around. there were days I was kicked out of every lobby available in my region at the time (Was North America, as most people played in global leaving the Oceanic community with very little people to play with)

        The removal of elite moderator also removed the option to make your own rules as the room restrictions have always been lacking.
        - simple fix of just adding customization without e mod.

        The removal of super elite moderator removed the option to make two room restrictions at the same time.
        - ^

        The removal of vip pass also removed the option to restrict certain weapon families.
        - ^ This never needed a specific item to do, and should never have needed a specific item to do.

        No way to kick people out of modes like one man army for instance.
        - an unfortunate circumstance that should be remedied through vote kicking (assuming everyone is voting properly)

        Items sold for permanent duration for gp was met by both positive and negative opinions in the playerbase.
        - I don't think this can be seen as a negative thing because it is nothing but fairer to the free to play audience. This was a good and honourable move by nexon. I feel like anyone who is angry about this needs to just suck it up and stop being a *****.

        Lot of resentment towards items that got balanced, in the form of crying over items being nerfed when they was bought using nx.
        - This is just something they should have to accept in my opinion. Generally the popular opinion in games is that pay to win (buying nx guns with better stats not obtainable for free) is bad, not good. Having everything unbalanced is bad, balancing weapons is a good idea. I personally would have gone further with the balance and made SMGs generally less powerful overall to add to the skill based gameplay. They bought that item for NX for the skin as far as I'm concerned, that 1 point extra is such a minor difference it's barely noticeable most of the time but even if it is such a small increase it shouldn't be there.





        Originally posted by iGoPostal View Post

        The removal of my perm elite mod is the reason I want Classic back (If they even give our elite mods back), I'd love to be able to name my rooms again so I can create rooms with just US and AU players only.

        EU players are just too hard to hit with the lag.
        I'm on the fence with e mod removal. I personally enjoy having the customization options for lobbies (But I think they should be readily available for all, not just paying customers). The reason why I am on the fence though is I get kicked 90% of the time for unjust reasons. People call hacks, or don't like my clan or some other stupid reason like that so I am no longer able to play the game at my own will, and only at the will of other people. My thousands of dollars spent on this game means nothing when I physically cannot play it due to being kicked constantly.



        Originally posted by liquidsin74 View Post
        Reload GUI is the worst thing I have seen in a game. It went completely non-sociable and counter productive in every way. The removal of many needed items like Elite mod was a bad idea. They just need to put restrictions on the item not remove it. All nexon had to do was update the engine for better smoother graphics since reload has better tick rate for servers. Removing spec items was a trashy move as well.
        Hardly seems like enough reason to just go back to Classic. UI definitely needed to be reworked after reloaded, but that's an easy fix. Removal of E Mod is a good and bad thing. It's good to all the people who could not play the game anymore because of being relentlessly kicked by everyone. It's bad because of the lack of customization options. Solution? Add the customizable options for rooms by default without the need to pay. Most games these days have this kind of customization for servers (i know CA doesn't have rentable servers but it surely isn't that hard to implement)

        Updating the engine was a good move, better tick rate also good, mouse fixes great again, balance great. In my opinion these good things outweigh all of the small fixable problems people are complaining about to the point they're bringing back classic. It would not be very hard to please everyone if reloaded is simply changed slightly. Removing the spec items was a bad move, but from memory this was taken out to rebalance and bring back in the future, more specifically the turrets at least. I honestly wasn't keen on the air strike and feel it has no place in combat arms period. This is also an easy fix too, balance and re-release the spec items. Not go back to classic.

        Comment


        • Spambox1
          Spambox1 commented
          Editing a comment
          "Max speed obtainable was reduced to just below 20%, quarentine players see this as one of 2 main problems with the mode now.
          - Again I sympathise with this, and personally didn't feel it was necessary to nerf the speed that much. But a simple fix for this that does not justify going back to classic."

          Another reason this heavily affecting quarentine players is because now the hitboxes wont be missplaced by having too much speed, making it easier for infected to actually hit players who run around, beside this most free runners hate it because the zombies have a slightly higher run speed than humans.

        • Spambox1
          Spambox1 commented
          Editing a comment
          "- I definitely sympathise with these people, but coming from a purely gun vs gun perspective explosives needed a balance. When hosting rooms I would run no explosives 100% of the time because of this. Solution? Set quarantine loadouts as a separate thing just how the competitive ruleset is a separate loadout and just balance the quarantine items towards quarantine."

          I myself would rather have seen a general reduction in how many explosives players can carry even if they have a four slot backpack equipped (in all modes), this would however still have been recieved badly by some but it would have left most explosives intact damage wise as there would only be a need to nerf some of the items since spam was the biggest concern regarding explosives (like for instance rocket launchers and normal grenades).

        • Spambox1
          Spambox1 commented
          Editing a comment
          "- While I don't think it's for all people but a lot of people who played combat arms have considerably bad computers that aren't good enough to run modern games, this isn't a fault of combat arms, it's often a fault of the users PC. In saying that, I haven't experimented enough with the graphics options to judge the optimization but from memory last time I played it, it ran fine on fairly high graphics. In saying that as well, optimization is an ongoing fight and no reason to ditch reloaded and go back to classic. All it needs is more work."

          While this is indeed also a question of how good ones computer are i do feel that simply switching to reloaded graphics from classic should not reduce your fps from 300fps to below 100fps, as the visual differences are far from worth such a drop in average fps.
          Last edited by Spambox1; 01-05-2018, 01:27 AM.

      • #6
        I prefered Reloaded version too but with some fixes and adds, but majority of users want CA classic so we'll see how Valofe will present it...

        Comment


        • #7
          Graphics:
          -Yes, the graphics runs very bad on my Computer! (i7 7700k @5ghz + GTX 1080ti)
          The FPS lock runs very bad, without I have 250-160FPS, it jumps all the time between it so I have input laggs. When I locked fps by 144 it's still laggy and the frames jump, the old engine was a way smoother.

          -Combat Arms Reload Graphics aren't ready for 4k Graphics while CA classic was

          -Choosing the "Classic" engine does not make the game look like it was earlier, it's a mixture of new and old and the lightning is most of the time way to dark


          Game Experience
          -You need to leave game rooms when you want to change your equippement, this makes you unable to match your weapons to the map, instead you neet to find a map to your equippment

          -You can't just get out of the game to change your inventory cuz you need to leave the game-room

          -Matchmaking does not work properly -> it just get's you ingame with random teammates, but not with the "same amount of Skill" or anything like that

          -Matchmaking works like the 'Quick Join' which already Ca-Classic had

          -No different game servers anymore (Alpha, Bravo with different Channels) only 1 Channel with about 20 Rooms

          -Even Ranked Matchmaking didn't work (A Graded player got in the same games with D and C graded...)

          -The UI is chaos you can't filter out easily weapons it's a overload on information and I with reloaded I need much more time to change my Loadout, cuz there are no pictures of the weapons anymore, a search function is missing, even the categories are confusing


          Leveling System
          -there is no lvl system, since nexon removed Black Market and GP-Shop, you can buy any weapon with low ranks, higher players have no desire on reach higher lvls, because there are no rewards given anymore

          -Kicking hacker is a hard thing nowadays because a lot player are not voting or vote for f6, therefor I'd love to have E-Mod back eventhough it affacted me, getting kicked several times too. But I still prefer a fast punishement against hackers (beside the reporting system)

          Combat Arms classic was how a game should be: Complete and thought-out

          With Combat Arms Reloaded Nexon brought out a Combat Arms with a big lack of functions, it is unsmooth playing it, the UI is just chaos and the playerbase got lost
          Combat Arms Reloaded is less played then classic...
          Right now on 11:20 am in europe I only saw 350 people using ALL gamemodes in Custom-lobbies those are only a handfull of players maybe 200 more are playing matchmaking right now... So I estimate not more then 600 Players playing Combat arms right now and this is very less.
          2 Years ago the whole Bravo server would be almost full, those were 256 player per channel multiplied with 8 is about 2050 players only in Bravo server and then there was still Alpha Server, the VIP server, the Fireteam server, so back in the days there were about at least 5000 to 6000 players. On 'rush-hour' when ca reloaded maybe hit the 1k Players online in ca classic were up to 10k players online...

          So that something is not working properly the player number itself already tells...

          Comment


          • Spambox1
            Spambox1 commented
            Editing a comment
            Going back to early 2012 combat arms had several 100k players, but under 2012 almost 2/3rd of the playerbase was lost.
            Comparing those numbers to what you wrote above even 2 years ago the game was dead so to say, and do remember thats because the old ca drove them away not reloaded that we have had for half a year.

        • #8
          You just explained fixes I was thinking at, a Reloaded modified with them could be nice as well, Nexon left it incomplete and not so easy to handle it

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