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An Opinion About The Situation Quarantine Regen Mode Is In Nowdays

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  • skaymancer
    commented on 's reply
    same with campers*

  • WonderNicks
    replied
    Free Running is for idiots. bunch of selfish morons who teamkill others to get accolades. in general "free "runners" are pathetic asf.

    Leave a comment:


  • Eriqq
    replied
    Originally posted by Foofoo14 View Post

    I did win easily:
    So what is your point then ?
    You can win as infected even if the old explosives speed and stats come back...
    It is even easier to win against individual runners then trying to take on a bunch of campers who put mines in every corner and spam u with XM-25 and rapidly shoot u with MGs...
    (Yea succeeding in a run or getting accolade is 1000 times harder then winning as a bunch of human campers)
    I really don't get your point here...Instead of promoting a boring and uncreative playstyle like camping 9 rounds in the same spot you should be wanting to bring back the free runners -"easier" kills for you as infected...

    Your opinion comes from the fact the you never were a free runner , and you probably don't like them...
    You are probably a regular camper and spammer , who uses mutagen and spec weapons.....because of this you were kicked from many rooms whose elite decided on No Spec/Muta rules...back in the day most QR players were free runners and we kept the rules strict under Nexon's surveillance ( They allowed No Spec/ No Muta but didn't allow things like KTL4)...
    Most rooms in the major servers and channels were under the " No spec/ No muta" rules , which left you the spammers not much to choose from cause if you didn't obey the elite's rules - you would have been kicked ' and if you did , you wouldn't enjoy it very much - you couldn't use spec weapons + mutagens ( u had to press 0 )..
    Also you would probably be the only camper out there - making you an easy target - you don't move much and you don't have the support of other campers...

    In the end , even if you were a camper,spammer,mutagen user or spec user you could have found at least 3-5 rooms with no rules that suited your playstyle + you could always go to VIP server - were everyone was spamming and camping for exp....

    In conclusion , you just don't like free runners and you prefer the game as it is rn (Basically a heaven for campers and hell for free runners)...
    But your opinion is not the opinion of all the players...The majority of players want the old stats back and they want to be able to free run again...
    Even if the old stats come back , you'll be able to camp as much as you please , your playstyle won't be hurt as a result ,but only improved - your spam will have more effect thus allowing you spam gain you more kills....

    Nexon killed the Free Running Playstyle and community , we want it back , that's it..
    Allowing us to free run won't kill your playstyle as Nexon did to ours with this idiotic re-balance ( Nerfing explosives to an idiotic underpower and lowering the speed trying to make CA into some CS:GO copy , which led to destroying CA main aspect - a fast paced game - not a tactical shooter...They could have added speed limitations to the room rules - same as no explosives...way easier to do , less coding needed to add one rule, instead of re-coding all the gear stats , and this option would have setisfied all the players - you could choose if you wanted a fast paced game in CA or a more tactical style with lowered speed limit....)

    Leave a comment:


  • skaymancer
    commented on 's reply
    if you win easily with your crusher why you keep complian about to not bring the old stats ? its mean that you crying too even if u win.
    and as you can see in the picture the zombies won more than the humans did.
    Last edited by skaymancer; 12-12-2017, 01:45 PM.

  • Foofoo14
    replied
    Originally posted by skaymancer View Post

    pff dude you can win with the infected with old explosive stats so fine.
    stop cry about their damage h'h'h'h'h
    I did win easily:

    Leave a comment:


  • imidan1234
    commented on 's reply
    You have to be the only one LOL

  • skaymancer
    replied
    Originally posted by Foofoo14 View Post

    No, I enjoy winning as the infected. Stop crying, please.
    pff dude you can win with the infected with old explosive stats so fine.
    stop cry about their damage h'h'h'h'h

    Leave a comment:


  • Foofoo14
    replied
    Originally posted by matevzmazgan View Post

    I agree explo damage is ****ed up, also the speed gear. And also zombies got more reach these days I think. They need to make QR like it was if they want people to come back.
    No, I enjoy winning as the infected. Stop crying, please.

    Leave a comment:


  • matevzmazgan
    replied
    Originally posted by Eriqq View Post
    My name is Erik and i have been playing CA since 2009 ( I quit in 2015 due to personal reasons and came back after hearing the game was taken over by Valofe).
    I have played Quarantine Regen for along time , since 2010-2011 till the day i quit (somewhere in 2015).
    As for today , Quarantine Regen is a DEAD mode for the Free Running community which was the biggest and most active community in QR and probably in the hole game...
    A proof to that is that most of the so called "Free Runners" simply quit due to huge changes Nexon did in the game in 2015-2017.
    I would like to list them here ( changes i noticed in the game ) and give my opinion about them ( feel free to comment your opinions down below ,this thread is meant for Valofe staff and for the QR community)

    1 ) Gear Re-Balance : Well , the first thing i noticed when i logged in was that my Recon Vest stats has changed . It no longer had a 15% speed bonus ,it had a 10% bonus instead.
    Later on i noticed changes in my Cyclop Bandana (5% instead of 7%) and in other gear which i had...I quickly went into the shop and discovered that most of the gear stats were re-balanced...
    In Free Running , speed is crucial - without a decent amount of speed (20-25%) it is impossible to run , especially in small maps and areas.
    Taking the speed away from a fast paced game is destroying it's most crucial element - the speed . CA isn't a slow tactical game like CS:GO and it was loved and played for what it was - a unique and fast paced game , not some wannabe CS;GO game. Indeed high speed had negative effects in modes like One Man Army but it could simply be fixed by Elite Moderator/Room Master Restrictions - same as No Explosives ( Allowing room masters to make a speed limit in their room - 25% , 20% , 10% , No limit etc). Adding room rules such as speed restrictions can solve this problem for all players - the ones who want to Free Run in Quarantine (high speed) and the ones who want a fair play in OMA (slow or moderate speed).
    This leads me to the second point :

    2) Elite Moderator : yea we all hated that rage kicking guy, but without it we couldn't keep order in rooms.
    Kicking mine shooters , barrel shooters , glichers , hackers etc is almost impossible right now...and the power of Elite will change it.
    One more important fact - Elite custom rules made QR community so big and successful as it was back in the day :
    No Specialists + No Mutagens custom rules (In room names) was the best thing that happened to the Free Running community .
    Yes, specialist weapons are too OP for Quarantine Regen (in the opinion of many) , And the same goes to Mutagens...
    In not saying that you should erase Mutagens and Specialist weapons , i'm saying you should give the player the freedom to choose - if he wants to play in rooms were everything is allowed or if he wants to play in custom rooms like - No spec/Muta were everything is quite fair and square (No OP weapons like Flamethrowers and no Overpowered zombies like no limit stamina Striker).

    3) Explosives Re-Balance : In my first game since 2015 i noticed that the explosives damage was dramatically reduced - and in my opinion for no reason.
    The high damage acted like a dual-edged blade:
    On the one hand you inflicted high damage to the infected , but on the other hand you would have gotten yourself seriously injured or even killed - if not used explosives wisely in combat (meaning less people spamming the infected , which is the opposite right now).

    Right now it is impossible to kill infected without spamming , even a mere infected can't be killed with a direct hit from an M69HE - this damage is way too low imo in the opinion of every free runner out there.
    I'm not even talking about Hosts or even Mutagens who have higher HP then regular infected - those 3 are an impossible kill for one free runner - you must camp as a group and spam the shit out of these infected to have a chance to kill them...Quarantine mode turned into a mode that reminds me of Fireteam. Free Running shaped the core experience in this mode - taking on or escaping from these infected as a single person (Running and getting Accolades). I'm not saying teamwork is not important , but most people who played this mode played it as free runners and not as camping teams (Thumbs Up To StarFish hh)....Again you should allow here the freedom to choose - to play as a free runner or to camp as a group and survive , both acceptable by all means but killing one option by re-balancing the explosives damage and gear speed isn't fair - Nexon killed the majority of the Quarantine Regen community - the Free Runners community. In other modes Explosives weren't overpowered - surviving a land mine or an RPG direct hit is quite under powered imo...so they weren't a problem in other modes - so i really can't tell why Nexon lowered their damage so much..

    4) Classic HUD and UI : As a person who saw Nexon change these two major aspects in 2009-2015 i must say that they managed to create the biggest horse shit ever with the Reloaded UI and HUD. One major problem is the window that pops every time there is a Successful kick - this is the No-1 most annoying feature in the Reloaded HUD.
    Furthermore the current UI is just not user-friendly. It is really annoying and uncomfortable to navigate. Also you must exit a room in order to change your gear or weapons - which is a big problem imo. Every time you exit a room you have to make so many steps to find a new one - another major and annoying feature..
    Servers - indeed this feature is the most important one - you must bring the servers system back - we need servers for EU , NA and global ones...
    You just can't let everyone pop anywhere they want to - you just can't allow people from NA play in EU servers (same goes to EU players in NA servers), but you must have global servers to...
    The new HUD is just not good, the old one is way more user friendly and it gives the nostalgic feel people are looking for...

    5) Deleted maps - Silent Warehouse , Treasure Ship : Well i have no idea why Nexon deleted these maps and if there are more maps we can't play right now , but you should bring them back to the game...

    6) Mutagens bonuses are bugged : Almost every time i enter a room i won't get the Mutagen-Human bonuses (3% speed,additional ammo etc).
    This problem wont fix even when i choose Striker or Crusher instead of regular infected .
    But it usually fixes itself after 2 or 3 rounds...
    You should check this feature's coding and fix it...


    Well i hope Valofe will bring the Classic CA back to live - cause that is the only reason i came back and probably the only reason 90% of the community still plays this game.
    Please take my notes to your consideration , they conclude the opinion of the hole Free Running community.
    If ill have more ideas or opinions ill edit this post - this isn't the final version yet.

    Anyway , feel free to comment your opinions down below and show Valofe what you think about the QR as for today and about the games current situation..


    Thanks for taking your time to read this post ,

    Erik
    I agree explo damage is ****ed up, also the speed gear. And also zombies got more reach these days I think. They need to make QR like it was if they want people to come back.

    Leave a comment:


  • Eriqq
    replied
    Originally posted by CaptainSting View Post

    Yes they were. HE nades had a gigantic one hit kill range so if one landed anywhere near you it was impossible to escape without taking a significant amount of damage. Rockets could easily be spammed to get cheap kills without exposing yourself from cover. Mines could block off whole sections of a map and did way to much damage. Explosives were so broken that you could easily go 2.0+ KD just by mindlessly spamming nades and rockets in the general direction of the enemy.
    Well ,

    Real life nades usually have a "Death" radius of 8 meters and an "Injury" radius of 15 meters...
    Some have even bigger ones...

    So yea taking big hit from a HE nade is quite all right - on the one hand you would get killed if it drops near you (Realistic - compared to real life nades and other FPS games) but on the other hand you could escape any damage by standing near a mere pole , trash can or even a street light (unrealistic ASF)...
    Also talking about Mines and Launchers :

    Blocking your way ? really ? first of all that the mines purpose - delaying the enemy , second of all you could simply shoot them from a distance thus destroying them...
    Spamming launchers ? well you see the rocket flying towards you from a distance - you got enough time to escape unhurt + their radius of damage is really small...
    In the old days only if you were direct hit by an RPG you would get a 70-80 HP reduction , but if it hit a few meters from you , you'll probably get a really low HP reduction - 20HP or so...
    Sometimes no HP reduction at all...
    And Launchers have a long reloading speed '( enough to get killed by the enemy who with all do respect would't get killed from a direct hit from an RPG)
    If you are talking about spammy M32 or XM-25 , that's not the free runners case - we always use single shot launchers such as RPG or MZP...and reducing their damage to mere 30 HP in QR is just idiotic , you can make more damage with shooting a hole P90 magazine on the infected in less time.....
    Same goes to Mines , 30 HP damage to an explosives that literally needs to 1 hit kill humans is just idiotic ( i'm not in favor of making their damage 100 HP or more, but the old one of 70-80 was just right - not overpowered and not underpowered )...

    Saying that explosives were broken just isn"t true..

    Leave a comment:


  • Eriqq
    replied
    Originally posted by Helveti View Post

    Agree with you for each single words wrote.
    I came here in these days with the same reason that have took you here. Nexon has killed one of the most popular "self made" mode created by community instead of try to improve it in order to give to people what they want.
    I appreciate when a company try to improve its own game with a new graphic but CA was born as a free online fps, not such as ultra high definition game that would compete with modern game like call of duty etc. I fell in love with ca for its simple graphic, for those funny and unique things like that appearing text that scream your accolades, a nutshot, those weapons that only specialist could use. You have definited ca as "fast game" and i think there isn't any word that could describe it in a better way : i remember ( 2011-2012) when i had the possibility to say "Let's make a match than i'll go to study" but now takes 2-3 minuts only to equip weapons and start a game and it's boring.
    Time ago people had the goal to rank up for unlock weapons, gears and Elite moderator and it was stimulant to make you play as possible as you can and there wasn't any better thing to level up and see that "Congratulation" message. It's boring ranking up without unlocking any weapons and see all low ranks with high level weapons.
    Hope that CA could come back to what it was
    Thanks for the support,
    I agree with every single word of yours....

    Leave a comment:


  • Eriqq
    replied
    Originally posted by KogaNash View Post

    While I do agree that freerunning isn't as easy as people make it sound (believe me, I've blown myself up a fair number of times trying), however I do not agree with allowing human use of mutagen but not zombie (under the old system). I'm sure as you know, mutagen gives a negligible boost to ammo, but grants an additional explosive/nade for each slot. That does stack. With a 4-slot backpack, one can carry up to 10 HE nades or 11-13 if were counting frag packs. Keep in mind, that in old quarantine, most zombies die to 1 HE nade outright. Only ones that can withstand a straight HE nade are Field Host, Balanced/Assualt Host, Heavy Host, Tanker Host/Viral, Hauser Host/Viral, and Crusher Host/Viral. Also keep in mind that most people use Light/Recon vest.

    With as much explosive power as mutagen can grant, people should have had no problem dealing with Crusher, but nope. Those were banned because evidently solo'ing a Crusher is hard even with as much firepower as one can pack with mutagen.

    Before the patch, QR wasn't all that balanced. Most of the time, humans won due to zombies being unlucky and getting killed out of the gate or just by the humans outlasting the zombies. The amount of effort it took for humans to win versus infected is huge, whether we're talking about camping or running.
    It really depends on the person who is playing....
    Most "Classic" free runners would bring :
    2 M69HE nades , M67 Pack and M16A1 AP Mines - thats it....most free runners wouldn't use 4 M69HE nades neither they would use 3 + M67 nades or extra AP Mines ( We usually threw the extra nades away in the first 10 seconds of each round , leaving us with the "original" number of explosives and only granting us 3% speed bonus as human-muta)...
    THIS IS BALANCE....(3% is quite nice as a speed bonus but it isn't overpowered)
    Right now 80% of the players use mutagen and they all bring tons of explosives - M69HE variations , Mine In a Box variations in addition to AP Mines all sorts of 2+ launchers..
    Right now the mode isn't balanced , 90% of the time rn humans wins only due to camping and spamming the zombies from the beginning...

    I do agree that bringing tons of explosives isn't really fun nor fair to other players but it is the freedom to choose your playstyle (spam and camp vs escaping till the end or getting yourself a "situation" of 1VS X )....
    The problem that you speak of is happening rn in QR regardless to having nerfed explosives or not...
    Now people just bring even more explosives just to get a kill , instead of playing tactically and getting 1 kill with one nade ( which in most cases even with old damage takes more then 1 nade - depends on how skilled is the zombie you are up against)


    So in the end you have nothing against my post and ideas ,
    you are just against spammers , like most of the Free Running community is...
    As long as we get the opportunity to run the state the mode is in will improve drastically ,regardless to human-muta spammers ( which exist even more today then in the "classic" QR )

    Leave a comment:


  • CaptainSting
    replied
    Originally posted by Eriqq View Post
    In other modes Explosives weren't overpowered - surviving a land mine or an RPG direct hit is quite under powered imo...so they weren't a problem in other modes - so i really can't tell why Nexon lowered their damage so much..
    Yes they were. HE nades had a gigantic one hit kill range so if one landed anywhere near you it was impossible to escape without taking a significant amount of damage. Rockets could easily be spammed to get cheap kills without exposing yourself from cover. Mines could block off whole sections of a map and did way to much damage. Explosives were so broken that you could easily go 2.0+ KD just by mindlessly spamming nades and rockets in the general direction of the enemy.

    Leave a comment:


  • Helveti
    replied
    Originally posted by Eriqq View Post
    My name is Erik and i have been playing CA since 2009 ( I quit in 2015 due to personal reasons and came back after hearing the game was taken over by Valofe).
    I have played Quarantine Regen for along time , since 2010-2011 till the day i quit (somewhere in 2015).
    As for today , Quarantine Regen is a DEAD mode for the Free Running community which was the biggest and most active community in QR and probably in the hole game...
    A proof to that is that most of the so called "Free Runners" simply quit due to huge changes Nexon did in the game in 2015-2017.
    I would like to list them here ( changes i noticed in the game ) and give my opinion about them ( feel free to comment your opinions down below ,this thread is meant for Valofe staff and for the QR community)

    1 ) Gear Re-Balance : Well , the first thing i noticed when i logged in was that my Recon Vest stats has changed . It no longer had a 15% speed bonus ,it had a 10% bonus instead.
    Later on i noticed changes in my Cyclop Bandana (5% instead of 7%) and in other gear which i had...I quickly went into the shop and discovered that most of the gear stats were re-balanced...
    In Free Running , speed is crucial - without a decent amount of speed (20-25%) it is impossible to run , especially in small maps and areas.
    Taking the speed away from a fast paced game is destroying it's most crucial element - the speed . CA isn't a slow tactical game like CS:GO and it was loved and played for what it was - a unique and fast paced game , not some wannabe CS;GO game. Indeed high speed had negative effects in modes like One Man Army but it could simply be fixed by Elite Moderator/Room Master Restrictions - same as No Explosives ( Allowing room masters to make a speed limit in their room - 25% , 20% , 10% , No limit etc). Adding room rules such as speed restrictions can solve this problem for all players - the ones who want to Free Run in Quarantine (high speed) and the ones who want a fair play in OMA (slow or moderate speed).
    This leads me to the second point :

    2) Elite Moderator : yea we all hated that rage kicking guy, but without it we couldn't keep order in rooms.
    Kicking mine shooters , barrel shooters , glichers , hackers etc is almost impossible right now...and the power of Elite will change it.
    One more important fact - Elite custom rules made QR community so big and successful as it was back in the day :
    No Specialists + No Mutagens custom rules (In room names) was the best thing that happened to the Free Running community .
    Yes, specialist weapons are too OP for Quarantine Regen (in the opinion of many) , And the same goes to Mutagens...
    In not saying that you should erase Mutagens and Specialist weapons , i'm saying you should give the player the freedom to choose - if he wants to play in rooms were everything is allowed or if he wants to play in custom rooms like - No spec/Muta were everything is quite fair and square (No OP weapons like Flamethrowers and no Overpowered zombies like no limit stamina Striker).

    3) Explosives Re-Balance : In my first game since 2015 i noticed that the explosives damage was dramatically reduced - and in my opinion for no reason.
    The high damage acted like a dual-edged blade:
    On the one hand you inflicted high damage to the infected , but on the other hand you would have gotten yourself seriously injured or even killed - if not used explosives wisely in combat (meaning less people spamming the infected , which is the opposite right now).

    Right now it is impossible to kill infected without spamming , even a mere infected can't be killed with a direct hit from an M69HE - this damage is way too low imo in the opinion of every free runner out there.
    I'm not even talking about Hosts or even Mutagens who have higher HP then regular infected - those 3 are an impossible kill for one free runner - you must camp as a group and spam the shit out of these infected to have a chance to kill them...Quarantine mode turned into a mode that reminds me of Fireteam. Free Running shaped the core experience in this mode - taking on or escaping from these infected as a single person (Running and getting Accolades). I'm not saying teamwork is not important , but most people who played this mode played it as free runners and not as camping teams (Thumbs Up To StarFish hh)....Again you should allow here the freedom to choose - to play as a free runner or to camp as a group and survive , both acceptable by all means but killing one option by re-balancing the explosives damage and gear speed isn't fair - Nexon killed the majority of the Quarantine Regen community - the Free Runners community. In other modes Explosives weren't overpowered - surviving a land mine or an RPG direct hit is quite under powered imo...so they weren't a problem in other modes - so i really can't tell why Nexon lowered their damage so much..

    4) Classic HUD and UI : As a person who saw Nexon change these two major aspects in 2009-2015 i must say that they managed to create the biggest horse shit ever with the Reloaded UI and HUD. One major problem is the window that pops every time there is a Successful kick - this is the No-1 most annoying feature in the Reloaded HUD.
    Furthermore the current UI is just not user-friendly. It is really annoying and uncomfortable to navigate. Also you must exit a room in order to change your gear or weapons - which is a big problem imo. Every time you exit a room you have to make so many steps to find a new one - another major and annoying feature..
    Servers - indeed this feature is the most important one - you must bring the servers system back - we need servers for EU , NA and global ones...
    You just can't let everyone pop anywhere they want to - you just can't allow people from NA play in EU servers (same goes to EU players in NA servers), but you must have global servers to...
    The new HUD is just not good, the old one is way more user friendly and it gives the nostalgic feel people are looking for...

    5) Deleted maps - Silent Warehouse , Treasure Ship : Well i have no idea why Nexon deleted these maps and if there are more maps we can't play right now , but you should bring them back to the game...

    6) Mutagens bonuses are bugged : Almost every time i enter a room i won't get the Mutagen-Human bonuses (3% speed,additional ammo etc).
    This problem wont fix even when i choose Striker or Crusher instead of regular infected .
    But it usually fixes itself after 2 or 3 rounds...
    You should check this feature's coding and fix it...


    Well i hope Valofe will bring the Classic CA back to live - cause that is the only reason i came back and probably the only reason 90% of the community still plays this game.
    Please take my notes to your consideration , they conclude the opinion of the hole Free Running community.
    If ill have more ideas or opinions ill edit this post - this isn't the final version yet.

    Anyway , feel free to comment your opinions down below and show Valofe what you think about the QR as for today and about the games current situation..


    Thanks for taking your time to read this post ,

    Erik
    Agree with you for each single words wrote.
    I came here in these days with the same reason that have took you here. Nexon has killed one of the most popular "self made" mode created by community instead of try to improve it in order to give to people what they want.
    I appreciate when a company try to improve its own game with a new graphic but CA was born as a free online fps, not such as ultra high definition game that would compete with modern game like call of duty etc. I fell in love with ca for its simple graphic, for those funny and unique things like that appearing text that scream your accolades, a nutshot, those weapons that only specialist could use. You have definited ca as "fast game" and i think there isn't any word that could describe it in a better way : i remember ( 2011-2012) when i had the possibility to say "Let's make a match than i'll go to study" but now takes 2-3 minuts only to equip weapons and start a game and it's boring.
    Time ago people had the goal to rank up for unlock weapons, gears and Elite moderator and it was stimulant to make you play as possible as you can and there wasn't any better thing to level up and see that "Congratulation" message. It's boring ranking up without unlocking any weapons and see all low ranks with high level weapons.
    Hope that CA could come back to what it was

    Leave a comment:


  • KogaNash
    replied
    Originally posted by Eriqq View Post

    Allowing human mutagen is legit 100% , its all about the Elite rules...and there is almost no way to detect Muta-humans even if you restrict it in your Elite rules cause 3% in 25-28% doesnt make a noticeable difference and having 2 M69HE nades is fine , yea people may bring all kinds of M69HE skins that Nexon sold resulting a huge number of M69HE nades
    but the same is possible and happening rn with campers - you bring 3 types of mines and think this is a fun way to play the game...
    While I do agree that freerunning isn't as easy as people make it sound (believe me, I've blown myself up a fair number of times trying), however I do not agree with allowing human use of mutagen but not zombie (under the old system). I'm sure as you know, mutagen gives a negligible boost to ammo, but grants an additional explosive/nade for each slot. That does stack. With a 4-slot backpack, one can carry up to 10 HE nades or 11-13 if were counting frag packs. Keep in mind, that in old quarantine, most zombies die to 1 HE nade outright. Only ones that can withstand a straight HE nade are Field Host, Balanced/Assualt Host, Heavy Host, Tanker Host/Viral, Hauser Host/Viral, and Crusher Host/Viral. Also keep in mind that most people use Light/Recon vest.

    With as much explosive power as mutagen can grant, people should have had no problem dealing with Crusher, but nope. Those were banned because evidently solo'ing a Crusher is hard even with as much firepower as one can pack with mutagen.

    Before the patch, QR wasn't all that balanced. Most of the time, humans won due to zombies being unlucky and getting killed out of the gate or just by the humans outlasting the zombies. The amount of effort it took for humans to win versus infected is huge, whether we're talking about camping or running.

    Leave a comment:

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