Riders of Icarus Marjor Update
Table of Contents
Introduction
Rider of Icarus
~ Echoes of Hakanas ~
"Forgotten was the Golden Age of Hakanas, Hadakhan - The king of Exarahn Kingdom was the one to lead his people to the Golden Age 2000 years ago, all was flourished and everything was advancing rapidly, but all of it changed when they were invaded by the Imperial Legion, it was chaos and nightmares. It was at that invasion that brought the catalyst for the Golden Age to reach its inevitable end, amongst the invasion the king’s son was killed, that brought great discomfort to King Hadkhan, he became desperate, twisted, and corrupted hearing and reliving his son’s death amongst all others and that lead him to make questionable decisions which greatly crippled the kingdom.
Amongst those decision is to make an underground laboratory hidden inside a labyrinth. In the labyrinth was criminals – the worst of the worst – locked inside, all of them were for the laboratory experiments – orders from the King himself just to resurrect his son – most of it are inhumane and was kept a secret from the outside, but echoes are heard.
Now the criminals are breaking out, twisted and mutated just like the lost king’s desires. Defend and withstand the corruption that seeks out for the lands of Hakanas. Silence the Echoes of Hakanas."
Guideline through the Dungeon
Will you join us and discover new things down below of Baellas Library? Come forth, the heroes of the land is here! A battle to protect one another, helping each other to defeat the monsters that has been kept all these years underground, to see what can we more discover to this new Dungeon.
Go to Hakain’s Crossing once you’re there go inside the Hakanas Castle – go left upstairs into the solo instance area.
Once you’re inside Hakana’s Castle go upstairs and talk to Master Yulnus – Master Yulnus is near King Ronfrain III, well if you can’t find him.
When you’re talking to Master Yulnus don’t forget to take the Quest Underground Labyrinth Investigation. (Note: This Quest can only be done once a day.)
After Taking the Quest, a Quest Completion Icon will appear in your Map, it is Located in front of Baellas Library, just outside Hakanas Castle, near the Courtyard! Convinient!
Once there you need to talk to San Garlen – San Garlen is near a street sign located in front of Baellas Library
Once that Quest is Completed you should receive the following Rewards:
EXP: 1,102,181
Money: 8 Gold, 27 Silver, 41 Copper
He also has other quests that can be taken and can only be finished when you run the dungeon.
Here are the other quests as follows:
Darkness Looming Over Hakanas – Repeateable
The rewards are as follows:
EXP: 5510908
Money: 8 Gold, 27 Silver, 41 Copper
Items: Ancient Stone Glyph (10)
King Hadakhan’s Monsters – Repeateable
The rewards are as follows:
EXP: 6061998
Money: 8 Gold, 27 Silver, 41 Copper
Items: Gredis Token of Punishment
Commander of the Undead – Repeateable
The rewards are as follows:
EXP: 6061998
Money: 8 Gold, 27 Silver, 41 Copper
Items: Zelnaris Craft Material Package
After completing the quest, a Portal should appear inside Baellas Library,
To find the portal you must walk towards left. (Follow the screenshots)
from the entrance of Baellas Library, just near a book case there must be an open door there,
Upon nearing the portal and entering the dungeon you will be asked to select the default difficulty
Notice that the Ideal Party Size is 6, although suggested, you may still go in below 6 Players – only if you think that you’re really strong enough.
However, you must be careful since Hadakhan’s Underground Labyrinth can be unforgiving in terms of the hordes of enemies that you will face inside the dungeon.
Once inside the dungeon you will be greeted by the initial Investigation Team. Informing you of how awful their expedition went, but of course you, the chosen ones, should be able to ease the Echoes of Hakanas.
Note: There are no noticeable Shops inside the dungeon however sometimes a shop might appear once you are actually running the dungeon; I fully recommend you to have your inventory at most to be clear.
The most noticeable NPC inside the entrance of the dungeon is the Mender – Fleur, she will cure you of your dire wounds.
Also please pay attention to Engineer Finny!
She will tell you that the door will not be open once the enemies are hording towards you! So please dying will not be an option.
On the right side of the entrance you will see the gates, there you may enter with your party and will be able to start the dungeon run!
Once you’ve entered the gates, you need to go to the center and activate the crystal! Then and there will you start the dungeon.
Well what’s the objective you ask? It’s simple, you just need to stay alive, kill the enemies and most importantly keep the Crystal from getting destroyed. Easy enough huh? Good luck.
Note that there are different Crystals per Day, of course it will be on UTC. So it goes like this:
Monday – Moon Crystal
Tuesday – Flame Crystal
Wednesday – Water Crystal
Thursday – Tree Crystal
Friday – Gold Crystal
Saturday – Earth Crystal
Sunday – Sun Crystal
There are slight variations when you encounter the crystals,
There are 5 rounds of pure torture to those unworthy to defend the Crystal, every round consists of a set amount of time where you will be needed to defend the Crystaland every end of round you will be given a 60 seconds AKA a minute break, you may use this to time to prepare for the next round.
Also some NPC may appear inside the dungeon which helps or at least sort of helps, some of them – just want to chat!
Here are the monsters inside the dungeon that you might face:
Boss
Gredis the of Deadlands
Generals
Bishop Kashiku
Blaus
Erega
Herd Leader Buropu
Rotte
Mobs
Armored Jackal
Corrupted Ashwood
Cursed Grave Robbers
Fallen Legion Magi
Labyrinth Necromancer
Labyrinth Werewolf
Mighty Skeleton
Possessed Girl
Here are some of the possible loots/drops of the monsters inside the dungeon:
Also have I mentioned that the last enemy will be Gredis, and on his side is a powerful General. YIKES!
With all of that information given, there will surely be 2 possible endings:
If you find yourself losing because the Crystal is destroyed (let’s face it you might need a better strategy or class line up, or just maybe go ahead and have a party of 6 players), you will be teleported near the entrance of the dungeon Immediately, and NO, you cannot go back, you need to wait for like 12 hours to run the dungeon again.
But if you find yourself miraculously winning you will be rewarded handsomely well of course if you finish San Garlen’s quests and from the loots themselves.
Well that’s where the guide ends, hope I see you run the dungeon and actually conquering it. Coz it’s worth it! Good luck and have fun Riders!
Time Zone | Start Time |
Pacific Standard Time | End of Maintenance (February 27, 2018) |
Eastern Standard Time | |
Central European Standard Time | |
Australian Eastern Daylight Time |
Table of Contents
- Hadakhan's Underground Labyrinth Introduction
- Guidelines through the Dungeon
Introduction
Rider of Icarus
~ Echoes of Hakanas ~
"Forgotten was the Golden Age of Hakanas, Hadakhan - The king of Exarahn Kingdom was the one to lead his people to the Golden Age 2000 years ago, all was flourished and everything was advancing rapidly, but all of it changed when they were invaded by the Imperial Legion, it was chaos and nightmares. It was at that invasion that brought the catalyst for the Golden Age to reach its inevitable end, amongst the invasion the king’s son was killed, that brought great discomfort to King Hadkhan, he became desperate, twisted, and corrupted hearing and reliving his son’s death amongst all others and that lead him to make questionable decisions which greatly crippled the kingdom.
Amongst those decision is to make an underground laboratory hidden inside a labyrinth. In the labyrinth was criminals – the worst of the worst – locked inside, all of them were for the laboratory experiments – orders from the King himself just to resurrect his son – most of it are inhumane and was kept a secret from the outside, but echoes are heard.
Now the criminals are breaking out, twisted and mutated just like the lost king’s desires. Defend and withstand the corruption that seeks out for the lands of Hakanas. Silence the Echoes of Hakanas."
Guideline through the Dungeon
Will you join us and discover new things down below of Baellas Library? Come forth, the heroes of the land is here! A battle to protect one another, helping each other to defeat the monsters that has been kept all these years underground, to see what can we more discover to this new Dungeon.
Go to Hakain’s Crossing once you’re there go inside the Hakanas Castle – go left upstairs into the solo instance area.
Once you’re inside Hakana’s Castle go upstairs and talk to Master Yulnus – Master Yulnus is near King Ronfrain III, well if you can’t find him.
When you’re talking to Master Yulnus don’t forget to take the Quest Underground Labyrinth Investigation. (Note: This Quest can only be done once a day.)
After Taking the Quest, a Quest Completion Icon will appear in your Map, it is Located in front of Baellas Library, just outside Hakanas Castle, near the Courtyard! Convinient!
Once there you need to talk to San Garlen – San Garlen is near a street sign located in front of Baellas Library
Once that Quest is Completed you should receive the following Rewards:
EXP: 1,102,181
Money: 8 Gold, 27 Silver, 41 Copper
He also has other quests that can be taken and can only be finished when you run the dungeon.
Here are the other quests as follows:
Darkness Looming Over Hakanas – Repeateable
The rewards are as follows:
EXP: 5510908
Money: 8 Gold, 27 Silver, 41 Copper
Items: Ancient Stone Glyph (10)
King Hadakhan’s Monsters – Repeateable
The rewards are as follows:
EXP: 6061998
Money: 8 Gold, 27 Silver, 41 Copper
Items: Gredis Token of Punishment
Commander of the Undead – Repeateable
The rewards are as follows:
EXP: 6061998
Money: 8 Gold, 27 Silver, 41 Copper
Items: Zelnaris Craft Material Package
After completing the quest, a Portal should appear inside Baellas Library,
To find the portal you must walk towards left. (Follow the screenshots)
from the entrance of Baellas Library, just near a book case there must be an open door there,
Upon nearing the portal and entering the dungeon you will be asked to select the default difficulty
Notice that the Ideal Party Size is 6, although suggested, you may still go in below 6 Players – only if you think that you’re really strong enough.
However, you must be careful since Hadakhan’s Underground Labyrinth can be unforgiving in terms of the hordes of enemies that you will face inside the dungeon.
Once inside the dungeon you will be greeted by the initial Investigation Team. Informing you of how awful their expedition went, but of course you, the chosen ones, should be able to ease the Echoes of Hakanas.
Note: There are no noticeable Shops inside the dungeon however sometimes a shop might appear once you are actually running the dungeon; I fully recommend you to have your inventory at most to be clear.
The most noticeable NPC inside the entrance of the dungeon is the Mender – Fleur, she will cure you of your dire wounds.
Also please pay attention to Engineer Finny!
She will tell you that the door will not be open once the enemies are hording towards you! So please dying will not be an option.
On the right side of the entrance you will see the gates, there you may enter with your party and will be able to start the dungeon run!
Once you’ve entered the gates, you need to go to the center and activate the crystal! Then and there will you start the dungeon.
Well what’s the objective you ask? It’s simple, you just need to stay alive, kill the enemies and most importantly keep the Crystal from getting destroyed. Easy enough huh? Good luck.
Note that there are different Crystals per Day, of course it will be on UTC. So it goes like this:
Monday – Moon Crystal
Tuesday – Flame Crystal
Wednesday – Water Crystal
Thursday – Tree Crystal
Friday – Gold Crystal
Saturday – Earth Crystal
Sunday – Sun Crystal
There are slight variations when you encounter the crystals,
There are 5 rounds of pure torture to those unworthy to defend the Crystal, every round consists of a set amount of time where you will be needed to defend the Crystaland every end of round you will be given a 60 seconds AKA a minute break, you may use this to time to prepare for the next round.
Also some NPC may appear inside the dungeon which helps or at least sort of helps, some of them – just want to chat!
Here are the monsters inside the dungeon that you might face:
Boss
Gredis the of Deadlands
Generals
Bishop Kashiku
Blaus
Erega
Herd Leader Buropu
Rotte
Mobs
Armored Jackal
Corrupted Ashwood
Cursed Grave Robbers
Fallen Legion Magi
Labyrinth Necromancer
Labyrinth Werewolf
Mighty Skeleton
Possessed Girl
Here are some of the possible loots/drops of the monsters inside the dungeon:
- MacBain Coin
- Mythical-Exclusive Tempering Stone
- Zelnaris’s Soul Stone
- Zelnaris Craft Material Package
Note: All of these are technically dropping but needless to say I just want to warn you that all of these do not drop all at once, it still boils up to chance/RNG.
Also have I mentioned that the last enemy will be Gredis, and on his side is a powerful General. YIKES!
With all of that information given, there will surely be 2 possible endings:
If you find yourself losing because the Crystal is destroyed (let’s face it you might need a better strategy or class line up, or just maybe go ahead and have a party of 6 players), you will be teleported near the entrance of the dungeon Immediately, and NO, you cannot go back, you need to wait for like 12 hours to run the dungeon again.
But if you find yourself miraculously winning you will be rewarded handsomely well of course if you finish San Garlen’s quests and from the loots themselves.
Well that’s where the guide ends, hope I see you run the dungeon and actually conquering it. Coz it’s worth it! Good luck and have fun Riders!