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  • specialist weapons


    to be premised that this is my first post on combat arms reloaded! let's go straight to the facts, being the "suggestion" section I would have a decision to make, many players will agree or not. Honestly since you have tied up the weapons of specialists (m32, claymore, hornet, etc etc) the quarantine for me have become NOIOSE, there is no more fun. Then there were games that I even saw players who have m32, claymore, remote, hornet and other things of the specialists, I tell you ... why not put them back and give players to buy the equipment so we all play on par? because honestly from my point of view who plays with m32, the minigun, claymore is very advantaged on the others. with this place I hope to have attracted your attention because my sadness is that you have raised the most beautiful weapons to combat and if you want to "revive" the game started with putting back the weapons of the specialists, then if you go to lose players will not surprise me that you do not listen to us when we give GREAT advice. I hope you will put back the weapons of the CA specialists: Reloaded

  • #2
    I agree, as a great proponent of gun diversity I'm very much in favor of them returning for all gamemodes. These weapons are very unique in terms of gameplay and would add a lot to the overall experience of CA:R. However, I would like to stress that the "advantage" the OP speeks of (with the exception of Medkits in "competitive gamemodes and the turret) only applies to QR and fireteam due to their unique game mechanics.

    Comment


    • #3
      Valofe has recently addressed this. Specialist weapons will be released for PvE Only.

      Comment


      • DaLastOne
        DaLastOne commented
        Editing a comment
        I've actually seen multiple users asking for this.

      • Wumgum
        Wumgum commented
        Editing a comment
        Maybe in the Classic forum but definetly not in the Reloaded one. Some people wanted it for FT but that's not the same thing as "PvE only". Also, I'm sure that there is at least one person out there somewhere who would like it for PvE only but these people are just a tiny fragment of the player base. At least in Reloaded that is, the playerbase in Reloaded as a whole is a lot more casual about stuff like this then the Classic one.

      • MarkHammond94
        MarkHammond94 commented
        Editing a comment
        If they put it ONLY IN PvE I leave combat arms because you can not see the weapons of the specialists only in one mode, then if you have to put it only in one mode you do not just put the weapons of the specialists.
        You of VALOFE were those that "we'll do all we can to improve CA: Reloaded" you have the opportunity to make it RETURN fun as before, otherwise if you want it to continue to be monotonous then do this ****ing maintenance, do it your way and you'll see that ALL players will continue to complain, of course I know that I speak on behalf of all the players.

    • #4
      Originally posted by DaLastOne View Post
      Valofe has recently addressed this. Specialist weapons will be released for PvE Only.
      I do not agree to put the weapons of specialists only in PvE mode, in that mode you will play all the same, and the other ways we want to talk? Those of valofe wanting can do much more than just putting the specialist equipment in one mode, they can put them in the shop to be purchased permanent, just as the other players have it!

      Comment


      • #5
        This is one of the players that has the advantage over everyone that has 2 of the specialist weapons, the point is because he has to be advantaged while all of us must be disadvantaged? I do not agree that some players must have specialist weapons while we can not have them all!
        SHAME!

        Comment


        • #6
          Originally posted by MarkHammond94 View Post
          the point is because he has to be advantaged while all of us must be disadvantaged?
          I never felt that I'm at a disadvantage because I don't have one of the former specialist weapons. I can't talk about QR since I prefer the more traditional game modes like OMA or Elim. If anything it feels like those who use the former specialist weapons are at a disadvantage here and I know I'm not the only one who feels that way:


          Baxstar


          And just look at how long it takes to kill other players with a flamethrower:


          source: Y4Y4's Slaying with Specialists Ep. 5


          The thing with the M32 is that despite people claiming how "OP" it is it comes with a lot of significant disadvantages people oftentimes like to ignore when talking about this weapon. It's as heavy as an M107 so youre basicly a sitting duck, it doesn't realy have any range due to how the projectiles work but you can't really use it all to efficiently in CQC either due to the aforementioned speed issues and the fact that you're going to blow yourself up if you're in tight corners or if the enemy is in your face. Single target DPS is also quite abysmal when compared to your average SMG not to mention that you can't make any HS's with explosives iirc. Reloading takes more than 8 seconds (and it takes more than 3 seconds before it even beins to reload), don't get me wrong it's a very good anti camper weapon but (unless you just want to annoy people) it's very situational and by far isn't nearly the "OP" wonder weapon some people want to make it out to be.


          Then there is some other stuff like the airstrikes, I never used them but they seem to be more of a gimmick than anything else due to the cooldown vs. the amount of flame grenades you could spam instaed.

          So yeah, I think that most of the former specialist sutff is compleatly overrated and (exept for one or two exeptions) everyone who calls them overpowered in context of the normal game modes like elimination or OMA doesn't know what he's talking about. I do however recognise that some people find them annoying to play against (which also holds true for a sizeable number of non "specialist" stuff) so I heavily advice implementing an extensive weapon filter as part of the basic options for custom room creation.
          Last edited by Wumgum; 04-13-2018, 05:30 PM.

          Comment


          • #7
            Originally posted by DaLastOne View Post
            Valofe has recently addressed this. Specialist weapons will be released for PvE Only.
            Hold your horses, M32, Claymore, Remote Grenade and Hornet are completely useless in PvE. Those need to be reintroduced into PvP modes, Quarantine especially.

            Comment


            • MarkHammond94
              MarkHammond94 commented
              Editing a comment
              Wumgum, as you can see also another player gives me reason, don't that we care in the PvE mode, what interests us that there is more fun is the QR mode.
              +1 for Sidewinder91 <3
              Last edited by MarkHammond94; 04-18-2018, 07:45 AM.

          • #8
            Originally posted by umgum View Post
            I never felt that I'm at a disadvantage because I don't have one of the former specialist weapons. I can't talk about QR since I prefer the more traditional game modes like OMA or Elim. If anything it feels like those who use the former specialist weapons are at a disadvantage here and I know I'm not the only one who feels that way.
            What MarkHammond94 said was: the player who is using special weapons right now nearly controls the battlefield in QR, because those weapons are good. You never felt disadvantaged?! It's because you never played with those weapons on Quarantine, that's right, you can't talk about it that way until you do it. Using M32 in One Man Army is a total waste of your time, you can score atleast one kill with M32 until you get gunned down. There are plenty of ways how to avoid getting hit by M32, in Elimination mode too.

            Using M32 in Fireteam is A COMPLETE WASTE, I can kill more terrors with a single nade, rather than a slow firerate grenade launcher with miniscule explosion radius, believe me, I already tried. It however seems to work great on players or infected. While other team members hold the infected back with gunfire, you are free to deliver a combo of explosives and beat them. Airstrike deals twice as much as the incendiary and ticks faster due to long cast time, I can understand that being implemented into PvE mode only. The former specialist weapons are overrated, because it's fun to play with them and you can achieve way more with their help. VIP passes are coming back as well, this is an opportunity to restrict the said weapons if you don't like them.

            Flamethrower in Elimination? You must be really stupid to underestimate its power in Quarantine Regen. That weapon melts infected if someone else is supporting them with gunfire for knockback. You really need to do some more research before you ever post here again.

            EDIT: Wow, Baxstar. Your teacher, huh? I guess he never played Super Soldiers then, because you can score ALOT of kills with M134 (unless you are using a 1$ mouse and 5 sensitivity of course). So please, do us all a favor, do some goddamn research before you post here AGAIN.
            Last edited by Sidewinder91; 04-13-2018, 05:33 PM.

            Comment


            • #9
              Originally posted by Sidewinder91 View Post
              You really need to do some more research before you ever post here again.
              No, you just need to actually read what I said. I specifically mentioned (multiple times) that I'm not talking about QR here.

              But ignoring the stuff which is completely irelevant to my post you seem to agree with me for the most part so I'm only going to address the parts which warrant a response:

              Originally posted by Sidewinder91 View Post
              Airstrike deals twice as much as the incendiary and ticks faster due to long cast time, I can understand that being implemented into PvE mode only.
              It's not just about the damage, it's about what you can realistically expect to get out of it. It's not that hard to avoid the airstrike while many people don't borther to avoid the regular fire and that's the point. Let's say you have a 2.0 KDR and the match goes ~10 minutes, you would be able to use the air strike about 4 times while dying 10-20 times would give you 20-40 grenades to work with meaning that the regular fire cloud is usually going to have a lot more uptime unless you're one of those people who only die once or twice per game.


              Originally posted by Sidewinder91 View Post
              VIP passes are coming back as well, this is an opportunity to restrict the said weapons if you don't like them.
              Sure but important things like this should be part of the basic game design and not some extra you need to buy afterwards, VIP features should be focusing on convenience (like a save room options funktion) instead of delivering "the basics".


              Originally posted by Sidewinder91 View Post
              you can score ALOT of kills with M134
              It's still a suboptimal choice for regular game modes. It basically has almost no effective range thanks to the high recoil, it has severe speed issues thanks to its high weight and it's noisy af thanks to its need to be spooled constandly. You can say about it what you want but it overal looks pretty bad if you look at what makes a good CQC weapon. By any kind of objective measurement you are going to be at a disadvantage if your opponent brings at least a somewhat decent CQC weapon to the fight.
              Last edited by Wumgum; 04-14-2018, 11:52 AM.

              Comment


              • #10
                Originally posted by Wumgum View Post
                Sure but important things like this should be part of the basic game design and not some extra you need to buy afterwards, VIP features should be focusing on convenience (like a save room options funktion) instead of delivering "the basics".
                VIP pass will be pretty much useless if they implement this as a default custom room feature.


                Originally posted by Wumgum View Post
                It's still a suboptimal choice for regular game modes. It basically has almost no effective range thanks to the high recoil, it has severe speed issues thanks to its high weight and it's noisy af thanks to its need to be spooled constandly. You can say about it what you want but it overal looks pretty bad if you look at what makes a good CQC weapon. By any kind of objective measurement you are going to be at a disadvantage if your opponent brings at least a somewhat decent CQC weapon to the fight.
                Do not forget that you can pre-spin the gun before you fire, of course you will get killed if you spin M134 up right infront of the enemy's face. I played with Legion, this is the same gun as M134, just a different skin and quality and believe you me, I scored kills with it.

                Comment


                • #11
                  Originally posted by Wumgum View Post
                  I never felt that I'm at a disadvantage because I don't have one of the former specialist weapons. I can't talk about QR since I prefer the more traditional game modes like OMA or Elim. If anything it feels like those who use the former specialist weapons are at a disadvantage here and I know I'm not the only one who feels that way:




                  Baxstar


                  And just look at how long it takes to kill other players with a flamethrower:


                  source: Y4Y4's Slaying with Specialists Ep. 5


                  The thing with the M32 is that despite people claiming how "OP" it is it comes with a lot of significant disadvantages people oftentimes like to ignore when talking about this weapon. It's as heavy as an M107 so youre basicly a sitting duck, it doesn't realy have any range due to how the projectiles work but you can't really use it all to efficiently in CQC either due to the aforementioned speed issues and the fact that you're going to blow yourself up if you're in tight corners or if the enemy is in your face. Single target DPS is also quite abysmal when compared to your average SMG not to mention that you can't make any HS's with explosives iirc. Reloading takes more than 8 seconds (and it takes more than 3 seconds before it even beins to reload), don't get me wrong it's a very good anti camper weapon but (unless you just want to annoy people) it's very situational and by far isn't nearly the "OP" wonder weapon some people want to make it out to be.


                  Then there is some other stuff like the airstrikes, I never used them but they seem to be more of a gimmick than anything else due to the cooldown vs. the amount of flame grenades you could spam instaed.

                  So yeah, I think that most of the former specialist sutff is compleatly overrated and (exept for one or two exeptions) everyone who calls them overpowered in context of the normal game modes like elimination or OMA doesn't know what he's talking about. I do however recognise that some people find them annoying to play against (which also holds true for a sizeable number of non "specialist" stuff) so I heavily advice implementing an extensive weapon filter as part of the basic options for custom room creation.
                  I'm not saying in the elimination, O.M.A. I'm saying this in the Quarantine Ranger, because I saw a lot of players who complained that they could not use the weapons of the specialists, so I also complained that being a zombie against 1 who has the M32 kills you instant, while when the others are zombies I kill them I put a life, do not come to tell me with the phrase "surely you can not play" because here we all know how to play, the point is to be disadvantaged against those players who have specialist weapons.
                  Then we do not talk about the fact of the remote and claymore that enough that you flip the detonator you pulverize instantly.
                  Returning to the speech I am of the opinion that VALOFE should reintroduce these weapons so in the QR we can all be on par and at the same time there will be diveertimento, why deny the fun for players who do not have these weapons?

                  Comment


                  • #12
                    Originally posted by Sidewinder91 View Post

                    What MarkHammond94 said was: the player who is using special weapons right now nearly controls the battlefield in QR, because those weapons are good. You never felt disadvantaged?! It's because you never played with those weapons on Quarantine, that's right, you can't talk about it that way until you do it. Using M32 in One Man Army is a total waste of your time, you can score atleast one kill with M32 until you get gunned down. There are plenty of ways how to avoid getting hit by M32, in Elimination mode too.

                    Using M32 in Fireteam is A COMPLETE WASTE, I can kill more terrors with a single nade, rather than a slow firerate grenade launcher with miniscule explosion radius, believe me, I already tried. It however seems to work great on players or infected. While other team members hold the infected back with gunfire, you are free to deliver a combo of explosives and beat them. Airstrike deals twice as much as the incendiary and ticks faster due to long cast time, I can understand that being implemented into PvE mode only. The former specialist weapons are overrated, because it's fun to play with them and you can achieve way more with their help. VIP passes are coming back as well, this is an opportunity to restrict the said weapons if you don't like them.

                    Flamethrower in Elimination? You must be really stupid to underestimate its power in Quarantine Regen. That weapon melts infected if someone else is supporting them with gunfire for knockback. You really need to do some more research before you ever post here again.

                    EDIT: Wow, Baxstar. Your teacher, huh? I guess he never played Super Soldiers then, because you can score ALOT of kills with M134 (unless you are using a 1$ mouse and 5 sensitivity of course). So please, do us all a favor, do some goddamn research before you post here AGAIN.
                    Sidewinder91 You understood me, you understood where I wanted to get away.
                    I am stubborn in weapons PvE mode because those weapons are useless, they are more effective in QR mode.
                    Wumgum, then you who put a GIF of a flamethrower that weapon in elimination is UNUSABLE, in the Qr instead is good. Then thanks to the fife that you say "these weapons are useless" because you go to use a flamethrower in a mode that is not needed, the M32 as well.
                    I repeat, the weapons of the specialists are GOOD in the QR mode

                    Comment


                    • #13
                      Originally posted by MarkHammond94 View Post
                      I'm not saying in the elimination, O.M.A. I'm saying this in the Quarantine Ranger
                      It doesn't matter because the point I was responding to has been made by players across all game modes and just doesn't hold true for the most part. Also, I specifically mentioned that I'm not talking about QR because anything I said might not hold true for other game modes, if you're willfully ignorant of it then that's on you.


                      Originally posted by MarkHammond94 View Post
                      because I saw a lot of players who complained that they could not use the weapons of the specialists
                      You do realise that people from all game modes want these items back? This is not just an issue for QR players.


                      Originally posted by MarkHammond94 View Post
                      the point is to be disadvantaged against those players who have specialist weapons
                      Within the context of QR you're not up against someone with former specialist weapons unless you're a zombie. I take that you want them back for QR but in case you haven't noticed, being "disadvantaged against those players who have specialist weapons" is an argument to remove them from QR completely or at least to adjust how explosive damage works vs. zombies.
                      Last edited by Wumgum; 04-18-2018, 02:47 PM.

                      Comment


                      • #14
                        Originally posted by Wumgum View Post
                        It doesn't matter because the point I was responding to has been made by players across all game modes and just doesn't hold true for the most part. Also, I specifically mentioned that I'm not talking about QR because anything I said might not hold true for other game modes, if you're willfully ignorant of it then that's on you.


                        You do realise that people from all game modes want these items back? This is not just an issue for QR players.


                        Within the context of QR you're not up against someone with former specialist weapons unless you're a zombie. I take that you want them back for QR but in case you haven't noticed, being "disadvantaged against those players who have specialist weapons" is an argument to remove them from QR completely or at least to adjust how explosive damage works vs. zombies.

                        So, if you're hard to understand and you're so IGNORANT that you do not want to understand then it's not my fault, I'm referring ONLY in the QR mode, which the others then use in other ways are their business.
                        Of course I realize this, because they want it to become like a time, which is fun even with the weapons of the specialists, for example: when I played 1 hid claymore and the moment I passed it made it jump, that is a divetimento. The goal of the game and entertain the players, not to make them compete because if there is competition there is no fun. Ser 1 has the m32 in QR while I have only one missile launches, those who have the chance to kill the zombies? me that I have the missile launcher? or what has the m32?
                        So do not talk nonsense for it shows that you are good at playing, you want to be good at playing? Ok, I say nothing, but at least the players should have the possibility to usurfruire of the specialist! Ù weapons
                        You do not want the weapons of the specialists? Ignorant dear, here nobody forces you to buy the weapons of the specialists!

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