REPOST FROM OLD FORUMS FOR NEW DISCUSSION
partly corrected excuse me if there is something i wasn´t able to correct right.
Since there is a maximum of 4 pictures per post you have to work with the links i am sorry...
partly corrected excuse me if there is something i wasn´t able to correct right.
Since there is a maximum of 4 pictures per post you have to work with the links i am sorry...
"Dear (Valofe) team,
so here my #reworkmap series go on:
- Grave Digger
- Piazza
Why i decided for Piazza? Its actually already a great map (imo) but this small changes would make the map even mutch more interesting.
- I am getting started with this balcony:
The window is shootable but you cant get really use of it right now. This could be changed if th balcony gets accessable.- Insert a simple metal ladder and mapbe open the side of the railing.
- The balcony gives you a bit of overview if you are in SnD/EliPro. Its not a ulitmate Camperspot because you can be shot through the glass.
- Lets swich to the other side of the map:
- Seriously: It looks like you did this demolition because you didn´t want the A-team to jump up there, walk around and conter the B camper spot. But you failed. It is possible from 10 till 15 % + speed but not with lower speed. So either you demolish it till the corner, so noone of A-Team can jump around or you repair the demolition so everone of the A-Team can use that counterspot!
- Now i jump to the big vine cellar:
Nowadays B-Side got a massive advantage in relation to cover as you can see in following picture.
http://www.bildhochladen.de/images/2...side_cover.jpg
A-Team has nearly no chance:
http://www.bildhochladen.de/images/2..._uncovered.jpg
So what could we do for giving the A-Team chances for a fair fight in the vine cellar? My idea:
http://www.bildhochladen.de/images/2..._bside_new.jpg- My idea isn´t moving the objekt i marked but insering it again at the place i marked. If it would standing that sideways it wouldn´t give a full cover (you are able to shoot throw the gaps) but the half cover already reaches to turn the cellar in an interesting balanced fighting zone.
- Let´s come to my last, biggest and (imo) best idea giving this map a great new gameexperience.
The problem what i was searching a solution for is following:
http://www.bildhochladen.de/images/2..._situation.jpg
If the B-Team isn´t that storng and doesn´t ceep covered theire right side they aren´t able any more to get out there.
What we could do:
http://www.bildhochladen.de/images/2...tswithedit.jpg
This looks confusing? Let me explain:
http://www.bildhochladen.de/images/2...ow_outside.jpg- There should be a floor behind that shutters. The shutters should be fully opened so you can able to walk onto the balconys
- The window should be open too so you can have a nice overwhatch of the hole place.
http://www.bildhochladen.de/images/2...alconupway.jpg- First the reception desk should be mirrored as in the picture marked.
- Then there should be an open door. Behind that door the stairs upway to the floor with the window and the balcons.
I spended a lot of time in this map and this is my result / feedback. If you got other or further ideas let me know!
greets and have fun in playing "
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