REPOST FROM OLD FORUMS FOR NEW DISCUSSION
partly corrected excuse me if there is something i wasn´t able to correct right.
Since there is a maximum of 4 pictures per post you have to work with the links i am sorry...
partly corrected excuse me if there is something i wasn´t able to correct right.
Since there is a maximum of 4 pictures per post you have to work with the links i am sorry...
"Dear dev´s and QR-Players
the short version of my suggestion is as the tile says Open Power Surge for QR.
In following I will state you more precisely what changes at the map i got in my mind.
I really beg you (especially if you are an intensive QR-player) for your exactly feedback whether it is too mutch or not.
I start with the small changes raising to the big ones.
Key: the curved arrows shall represent possible jumps.
Area Removal
I would close these two doors because the room doesn´t have impact on the QR gameplay.
Blue Container
Containers at Alpha Base
[/center]- 0. I would remove the invisible walls and make these Containers jumpable
- 1. Make this container passable as the blue one stated before
- 2. Add a box which allows you to jump on the container
Savetyroom
This area should be transformed into the only safty room.
- 0. This door shall be closed
- 1. This garagedoor should be opened instead (until the time is ready and you can close it).
- 2. This door should be open, too.
Water
The water should be toxic top human but only deal few dmg so you can survive similar time to the toxic water in the hounted mode.
- 0. The sluice should be closed in the beginning of one round but later on it should be opened slowly so that the water level raises until the under level of the map is totally flooded.
- 1. At this surface either a ladder should be applied or a climb grid.
Warehouse
https://www.bildhochladen.de/images/...warehouse1.jpg
https://www.bildhochladen.de/images/...warehouse2.jpg
https://www.bildhochladen.de/images/...warehouse3.jpg
I would make the whole warehouse accessible.https://www.bildhochladen.de/images/...warehouse2.jpg
https://www.bildhochladen.de/images/...warehouse3.jpg
- 1. Adding a plank.
- 2. Removing this things.
The boxes should be placed that way that you can jump up on the shelves.
An addiotional footbridge should be added on top of the shelves 3. and 4 which connects them.
Bravobase
https://www.bildhochladen.de/images/..._ps_bravo2.jpg
https://www.bildhochladen.de/images/..._ps_bravo1.jpg
The area behind the fence should be accessible.https://www.bildhochladen.de/images/..._ps_bravo1.jpg
- 0. A box should be added and maybe an other plank so you can get on the canopy.
- 1. The upper pipe should be removed so you can jump on the lower one and walk around.
- 2. Selfexplaining.
- 3. Open the door.
- 4. Another undestructable case should be added there.
- 5. Somewhere there should be an other intrence to the warehouse, maybe even upsite a window.
I am looking forward to read your feedback and oppionion about this.
greets"
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