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Developer's Briefing #7 11.02.18

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  • Developer's Briefing #7 11.02.18

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    [EN]

    Greetings to our Combat Arms soldiers!
    This is the development team manager of Combat Arms Reloaded.
    It has been some time since our last greeting.

    As I mentioned in our last development briefing, we have been in development for our Steam release and finally on October 31st it will be launched.
    To this end, three phases of FGTs have been implemented, and we have made great effort to reflect your feedback as much as possible.

    Updates and improvements through FGT feedback are as follows.
    - Lobby chat with all global users
    - You can whisper with other users in-game
    - Listing of all rooms regardless of mode
    - Automatic refresh of room lists
    - Launcher weapons rebalancing
    - Scaling up inventory capacity to 300
    - Showing the remaining EXP until next level up

    In addition, the coming patch will create a Pure Combat Match mode that allows you to use all available equipment in hardcore mode for free,
    allowing you to compete in pure skilled combat matches.
    Also, a Squad system with group chatting and simultaneous entry into groups of up to 4 people will be added.
    Finally, a 7 Day event will be introduced in order to ease new users by giving game guides with appropriate missions and rewards.

    I would like to mention that there were more updates that we wanted to add.
    Of which would be Snowball mode and Night version of the Junk flea map.
    Snowball fight mode has been improved to suit the Reloaded version as much as possible and we are planning to add it as event mode.
    The Junk Flea Night version map is a familiar map with a night concept,
    and we want to make it feel like a new experience by allowing only places that have lights the visible area.
    Our development team is working around the clock so that all can enjoy more updates as soon as possible.

    We are always considering and hoping that the content we have prepared and will prepare will meet your needs more than ever.
    However, as you have been doing so far, I would like to ask for your continued interest and expectation.

    We will always strive to do our best in order to bring a better game experience for everyone.
    Thank you.



    [TR]

    Merhaba, son görüşmemizden beri bir süre geçti. Ben Combat Arms Reloaded’in Geliştirme ekibinin lideri.

    Önceki bilgilendirmemde belirttiğim gibi, Steam piyasaya sürmek için geliştirmeyi yaptık ve nihayet 31 Ekim tarihinde Steam’dan piyasaya süreceğiz.
    Bu amaçla, şimdiye kadar üç FGT uygulandı ve geri bildirimi mümkün olduğunca yansıtmaya çalıştık.

    FGT geri bildirimi tarafından eklenen ve iyileştirilmiş parçalar aşağıdaki gibidir.
    - Tüm küresel kullanıcılarla sobbet edebilir lobi sohbet
    - Oyunda fısıltı sohbet olabilir
    - Modu ne olursa olsun tüm odaları listelenmesi
    - Oda listesinin otomatik yenilenmesi
    - Launcher silahın yeniden dengelenmesi
    - Envanter slot 300 kadar büyütme olabilir
    - Bir sonraki seviyeye kadar kalan EXP'yi göster

    Ayrıca, bu patch, tüm mevcut ekipmanı ücretsiz olarak sunulur ve gerçek yetenekle rekabet edebilmeniz bir Saf Savaş Maçı,
    Maksimum 4 kişi birlikte grubu olarak grup sohbeti ve birlikte odaya girmesi işlevi olan Takım Sistemi,
    4 kişiye kadar gruplar halinde grup sohbet ve birlikte odaya giriş işlevi varan bir Takım Sistemi,
    Son olarak, yeni kullanıcılara oyun rehberleri ve uygun görevler ve ödüller vasitasiyla yerleşime yol açan 7 Gün Etkinliği uygulandı.

    Aslında, hazırlamak istediğim bazı şeyler var ama programlama nedenlerinden dolayı uygulanmayan bazı bölümler var.
    Tipik olarak, kartopu savaşı modu ve JUNK FLEA harita gece versiyonu temsilcisidir.
    Kartopu savaşı modu, Reloaded'e mümkün olduğu kadar uyması için geliştirildi ve etkinlik modu olarak eklemeyi düşünüyordum.
    JUNK FLEA harita gece versiyonu, alışmış haritanın bir gece konseptidir, bir ışıkla belirli bir alanda daha iyi görünmesini sağlayarak yeni bir deneyim gibi hissettirmek istedim.
    Bu bölümleri mümkün olan en kısa zamanda eğlenebileceksiniz için geliştirme ekibimiz gelişmeyi çalışıyourz.

    Hazırladığımız ve hazırlayacağız içeriğin ihtiyaçlarınızı her zamankinden daha fazla karşılayacağından endişe duyuyor ve endişeleniyoruz.
    Ancak, şimdiye kadar yaptığımız gibi, doyurucu olabileceğine inanıp gideceğim. Onun için devam eden ilginizi ve beklentinizi bekliyoruz.

    Daha iyi bir oyun olmak için elimizden geleni yapacağız.
    Teşekkür ederim.



    [DE]

    Grüßt euch!

    Es ist lange her seitdem ich euch das letzte Mal begrüßt habe.
    Ich bin der Entwicklungsteam-Manager von Combat Arms: Reloaded.

    Wie ich im vorangegangenen Briefing erwähnte, haben wir daran gearbeitet, unser Spiel auf Steam zu veröffentlichen. Endlich wird Combat Arms: Reloaded auf Steam am 31. October veröffentlicht. Zu diesem Zweck wurden in der Zwischenzeit drei FGTs implementiert und wir haben versucht, Feedback so weit wie möglich zu reflektieren.

    Hinzugefügte und verbesserte Teile durch das FGT-Feedback sind folgende:
    - Globaler Lobby Chat, so dass alle Spieler mit allen anderen Spielern global chatten können.
    - Ingame Flüstern
    - Alle Räume, unabhängig vom Modus, werden gemeinsam aufgelistet.
    - Automatisches Aktualisieren der Raumliste
    - Inline Rebalancing der Granatwerfer
    - Vergrößerung des Inventars auf bis zu 300
    - Verbleibende EXP-Anzeige bis zum nächsten Rang.

    Zusätzlich wird in diesem Patch der reine Kampf hinzugefügt. Im reinen Kampf können alle Gegenstände gratis benutzen werden, hier zählen nur die reinen Fähigkeiten. Das Kader-System inklusive Gruppenchat wird hinzugefügt, bei dem ein Kader mit maximal 4 Spielern erstellt werden kann und dieser einen Raum gemeinsam beitreten kann.
    Darüber hinaus wird ein 7 Tage-Event hinzugefügt. Dieses Event stellt eine Spielanleitung mit entsprechenden Missionen und Belohnungen für neue Spieler bereit, damit neue Spieler sich dem Spiel schnell anpassen können.

    Tatsächlich gibt es noch weitere Inhalte, die wir vorbereiten wollten, aber diese konnten wir aufgrund des begrenzten Zeitraums nicht anwenden.
    Der Modus Schneeballschlacht und die Nacht-Version der Junk Flea Map sind repräsentative Beispiele dafür.

    Wir wollen den Modus Schneeballschlacht so verbessern, damit er Reloaded entspricht. Wir denken daran, ihn als Event Modus hinzuzufügen.
    Zudem wollten wir euch durch eine Nacht-Version der Junk Flea Map eine neue Spielerfahrung erleben lassen dürfen, nur allein durch gute Beleuchtung in der Nacht und auf einer euch bekannten Map.

    Damit ihr diese Inhalte so schnell wie möglich tatsächlich genießen könnt, bemüht sich unser Entwicklungsteam um die Weiterentwicklung.

    Wir sind immer besorgt und beunruhigt, ob die bereits vorbereiteten und noch vorzubereitenden Inhalte euren Erwartungen entsprechen und wir diese erfüllen können.
    Aber wir sind überzeugt von unseren neuen Inhalten, wie wir es bisher auch immer waren. Wir bitten aus diesem Grund weithin um euer anhaltendes Interesse und eure geschätzten Erwartungen an uns.

    Wir werden unser Möglichstes tun, allen ein besseres Spielerlebnis zu bieten.

    Vielen Dank!

    vThrones
    Combat Arms Operation Team

  • #2
    Originally posted by iwillkickyou View Post
    - Listing of all rooms regardless of mode
    Which is badly implemented. Having the option to view all rooms is nice, could have been the default window for all I care but now we can't filter for specific game modes anymore.


    Originally posted by iwillkickyou View Post
    - Launcher weapons rebalancing
    Rocket launchers are still incapable of killing the enemy in one hit (even on direct impact), the XM25 is still as underpowered as always and the crossbow is still by far the most useless weapon in the game (I remember UCD doing a "get at least one kill with the crossbow challenge" and he failed).

    The launcher category is a complete dumpster fire (even the casuals don't bother with it which is telling as this is usually their favorite weapon category), everything is either too underpowered to be useful for regular game modes, locked behind an RNG wall for no reason (cause your usual P2W tactic of giving us at least the base variants and keep the RNG gambling to the buffed skins is apparently not enough) or is completely inaccessible.


    Originally posted by iwillkickyou View Post
    - Scaling up inventory capacity to 300
    By making it a real money only purchase which is not what people asked for (and is still not nearly enough).

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