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Developer's Briefing #10

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  • Developer's Briefing #10

    Greetings to our Combat Arms Soldiers!
    This is the development team leader of Combat Arms: Reloaded.
    First of all, I would like to respond to your feedback about the previous briefing.
    We would like to inform to you that there are still balance issues with the additional release of the Special item Auto Turret. We plan to release the Auto Turret and an EMP grenade that can easily destroy Auto Turrets as fast as possible.

    In the case of Explosive crossbow, we plan to release it after fixing the existing problem in certain situations. Also, we are discussing internally how the M32 can be released.

    To improve the User Interface, modifications have already been made in the filter and in the inventory functions. It will be constantly modified in a more convenient direction.

    Lastly, the Fireteam statistics are currently not supported but will be available in the first half of the year.
    In this patch, we have added the Exchange Shop and PREMIUM PASS, which unfortunately couldn’t be released in the last month.

    For purchasing items of the Exchange Shop, which are rated as RARE/EPIC items, exchange material is required.
    Exchange material can be obtained as you play more games.
    In addition, VIP user can receive more exchange materials, which results in an improved VIP Pass functionality.

    The PREMIUM PASS is a function which allows you to use 10 selected items each month. So, you can use these items as long as you have activated the PREMIUM PASS in your inventory.
    This means that the longer the PREMIUM PASS period is activated, the more items can be used.
    So, this is recommended for those who want to use different items with guaranteed performance at a reasonable price.
    In 2019, there will be some changes in the policy, which I would like to explain briefly.
    Currently, the new items were released at once at the end of the month. This has been changed to be released in two parts, at the end of the month and the middle of next month.
    At the end of the month, equipment will be released without weapons and in the middle of next month, the weapons will be released.
    In addition, one of the legendary weapons, the best grade, will be added to the monthly release. Please, look forward to it.
    In some countries of Asia, including Korea, the lunar calendar is calculated. So, we will celebrate the New Year soon.
    Once again, in the new year of 2019, I hope that all of you will be happy without worrying.
    We, the Combat Arms: Reloaded team is doing our best for going to be a more enjoyable game.
    We will always strive to do our best in order to bring a better game experience for everyone.

    Thank you.
    Combat Arms Operation Team

  • #2
    Originally posted by iwillkickyou View Post
    Also, we are discussing internally how the M32 can be released.
    This item is rather unique in how it affects the overall gameplay (unlike items like the M93 Hornet which is essentially just a glorified mine). I sincerely hope that it gets something like the Medkit treatment in regards to its availability.

    Note: I don't think that the item by itself is overpowerd (for what it is) which is why I don't think that nerfing it is a good idea but its unique role can give the players with access to it a massive tactical advantage, imagine a match in Kill Creek where only a few players are allowed to use sniper rifles. Those without SR would be at a massive disadvantage, not because SRs as a concept are a bad thing but because only a few players had access to it.

    Just implement the normal M32 as a common launcher and then release something like the "Kaboom M32" as rare / epic variant if you really want to squeeze money out of it. This way you're at least not damaging the game by reintroducing it.
    Last edited by Wumgum; 02-03-2019, 03:01 PM.