Announcement

Collapse
No announcement yet.

Developers Briefing #13

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Developers Briefing #13

    Click image for larger version

Name:	CA(R)_FaceBook_DEVELOPERS_EN.png
Views:	1
Size:	292.5 KB
ID:	17007



    Greetings to our Combat Arms Rangers!

    This is the development team leader of Combat Arms: Reloaded.

    As mentioned in the previous briefing, the new PVP mode has been added. Combat Arms: Reloaded was opened in Japan through HanGame.
    Internal messenger module replaced and the launcher was also changed to a Valofe integrated launcher.
    In addition, there were many changes including AI Zone improvement, room list, left menu, inventory slot UX improvement, user invitation in the same zone.
    Our development team has made the best efforts to show more progress but I do not know how the users feel.

    In particular, the new mode Tag of Wars is based on the Elimination mode.
    However, one point is not given immediately when somebody killed and you must collect Dog Tag objects that occur in the place where the person is killed.
    If your teammate collects your dog tag it will be just saved, if other team collects your dog tag they will earn one point.

    Through this play, we wanted to encourage the same team members to move in groups, shoot and kill for saving dog tags.
    I hope you will enjoy it because you can feel different fun than the elimination mode.

    We will answer any further inquiries about character skills during briefing feedback.
    Each character will have 3 to 4 particular or unique skills.
    The way to acquire a skill is to have a character or skill exp, so you need to equip the character and play.
    Therefore, it is possible to acquire skills faster through exp boost items or exp events.
    As a result, depending on your skill, you will be given characteristics such as a good character for a sniper, a good character for Fireteam, etc. and so on.
    (It is possible that all of the above will vary slightly depending on the development situation.)

    The development team is currently developing the Observer mode and Multi-Loadout system.
    Observer mode will provide free camera as a function to watch games with the observer.
    Multi-Loadout is a system that can increase the number of mounting slots currently separated by pure and general.
    We are waiting for the intense interest from our users for this system.

    We will always strive to do our best in order to bring a better game experience for everyone.

    Thank you.
Working...
X