[CHANGELOGS]
1. Server Stability
2. New Map (Death Cube Map)
3. New Mode (Checkpoint system in Death Cube Map)
4. New Big Head Mode
5. Returnee Event
3. New Mode (Checkpoint system in Death Cube Map)
4. New Big Head Mode
5. Returnee Event
Death Cube Map
- This place has been a battlefield for all rangers who were able to survive the ordeal of this stage and yet only one ranger lives to tell the tale of their battle for survival!
The stage is chaotic, you may never know where your enemies will strike, so keep your eyes peeled.
Max Players: 32
Max Rounds: 9 rounds
Minutes per round (default): 5 minutes
Respawn Time: 10 seconds
Rewards: Exp & GP (depends on the accumulated checkpoints and kills)
Max Rounds: 9 rounds
Minutes per round (default): 5 minutes
Respawn Time: 10 seconds
Rewards: Exp & GP (depends on the accumulated checkpoints and kills)
Objective:
- Activate check points as many as you can (pressing “E” for 3 seconds will activate it)
- Kill all enemies in the field
Map Info:
- Each player will be respawning in a 16 cell cube style map with a goal to activate all checkpoints and kill all enemies in the field to get points/score.
Objective 1:
- All 16 cube will have 1 (one) checkpoint (total of 16 checkpoints)
- Each checkpoint will give you extra points “Checkpoint”
Objective 2:
- Kill all enemies inside the map to get additional points
Winning condition:
- Most checkpoints in a match, in case of a tie, first to get the most of checkpoint wins
Pointing System:
Checkpoint 0 ~ 5: First 5 activated checkpoint will give you 3 points for each checkpoint.
Checkpoint 6 ~ 9: Checkpoint 6~9 will give you 4 points for each checkpoint.
Checkpoint 10 ~ 12: Checkpoint 10~12 will give you 5 points for each checkpoint.
Checkpoint 13 ~ 14: Checkpoint 13~14 will give you 6 points for each checkpoint.
Checkpoint 15: Checkpoint 15 will give you 10 points.
Checkpoint 6 ~ 9: Checkpoint 6~9 will give you 4 points for each checkpoint.
Checkpoint 10 ~ 12: Checkpoint 10~12 will give you 5 points for each checkpoint.
Checkpoint 13 ~ 14: Checkpoint 13~14 will give you 6 points for each checkpoint.
Checkpoint 15: Checkpoint 15 will give you 10 points.
Kill points (points per kill):
1 ~ 3 Kills: You will get 1 point per kill
4 ~ 11 Kills: You will get 2 points per kill on this point
12 ~ 16 Kills: You will get 3 points per kill on this point
4 ~ 11 Kills: You will get 2 points per kill on this point
12 ~ 16 Kills: You will get 3 points per kill on this point
Big Head Mode
- When you killed another player, your head will get bigger.
- Killing at least 5 players, your character head will be at max size.
- Once you get killed, the size of your character head will be reset/goes back to normal.
Returnee Event
- Players who did not play for 30 days will receive a reward after logging in again for the first time after 30 days.
- Items:
- Bravo Gear (7 Days)
- 7 pieces EXP & GP pack (200% EXP; 25% GP)
- 7 pieces MYST-Roaring Dragon
Four Leaf Clover (Exclusive St. Patrick Weapon Skins!)
- Four-Leaf ASW338LM
Stats | Four-Leaf ASW338LM | ASW338LM |
Damage | 166 | 166 |
Mobility | 25 | 24 |
Fire Rate | 35 | 30 |
Accuracy | 99 | 99 |
Recoil | 26 | 21 |
Range | 6550 | 6550 |
Max Ammo | 15/30 | 15/30 |
- Four-Leaf B-type 97
Stats | Four-Leaf B-Type 97 | B-Type 97 |
Damge | 40 | 36 |
Mobility | 10 | 10 |
Fire Rate | 275 | 272 |
Accuracy | 68 | 63 |
Recoil | 35 | 29 |
Range | 2400 | 2400 |
Max Ammo | 20/40 | 20/40 |
- Four-Leaf G11
Stats | Four-Leaf G11 | G11 |
Damage | 40 | 37 |
Mobility | 11 | 10 |
Fire Rate | 315 | 300 |
Accuracy | 70 | 66 |
Recoil | 26 | 26 |
Range | 3750 | 3750 |
Max Ammo | 50/50 | 50/50 |