Does Valofe have any plans for increasing the server tick again and if so, when and to what degree, if not then mind explaining why?
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You want better server tick rates You better go back to reload. Shitty classic engine doesn't support it. It also doesn't support smoother mouse response. You guys wanted this trash back, now deal with it.
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Originally posted by Spambox1 View PostDoes Valofe have any plans for increasing the server tick again and if so, when and to what degree, if not then mind explaining why?
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Shared, yes shared, indeed shared, wow much shared, so shared that they have their own subforums for, one for Reloaded and another for Classic.
Look at the grey text and then number of posts in each subforum and you will see that they are not shared in the same part of the forum.
Link: https://i.gyazo.com/c18eb79a21ef8f36...fb983c8d85.png
Edit: To make it even clearer look at the top of the page and you will find this little piece of information telling you that your on the "COMBAT ARMS: RELOADED" part of the forum.
Link: https://i.gyazo.com/c4a131aa58720a61...79f22dd83b.pngLast edited by Spambox1; 02-07-2018, 10:19 PM.
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Reloaded's server tick rate was reduced back to the original as soon as Nexon handed over the game to Valofe.
In the links below is the evidence of Brotkrumen stating this on the forum.
Pincture Link: https://i.gyazo.com/69768063e3e511f9...f5644a2175.png
Forum Link: https://forums.valofe.com/forum/comb...ussion-aa/6591
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Jupp, we are back to a pretty low tick rate. This is true. There are two sides of medal:- - One side: CF games are since then not experiencing anymore these extreme hit register problems in the last rounds (starting in round 17) like in the last months and weeks with Nexon + DT& DF NPCs aren't aimbotting anymore that strong.
- - Other side: Hit register problems in all public modes, NPC movements in FT became pretty slow again.
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