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  • Server tick

    Does Valofe have any plans for increasing the server tick again and if so, when and to what degree, if not then mind explaining why?

  • #2
    You want better server tick rates You better go back to reload. Shitty classic engine doesn't support it. It also doesn't support smoother mouse response. You guys wanted this trash back, now deal with it.

    Comment


    • Spambox1
      Spambox1 commented
      Editing a comment
      Mind telling me why you think i wouldnt be talking about reloaded when i took the time to post it on reloaded subforum?
      Be sure to answer since your the second person to have drawn that conclusion out of thin ****ing air.

  • #3
    Reloaded has already a good server tick

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    • #4
      Originally posted by Spambox1 View Post
      Does Valofe have any plans for increasing the server tick again and if so, when and to what degree, if not then mind explaining why?
      Maybe if you were a bit more specific since these forums are shared with classic I wouldn't be drawing f**king conclusions. Also, reload already has increased server tick. The engine was redesigned for the game which is based on a 1995 Jupiter engine. There only so much that the server can do to make smoother gameplay. Maybe they need better tech at the helm as well as better servers, something I really doubt we will ever get.

      Comment


      • Spambox1
        Spambox1 commented
        Editing a comment
        Shared, yes shared, indeed shared, wow much shared, so shared that they have their own subforums for, one for Reloaded and another for Classic.
        Look at the grey text and then number of posts in each subforum and you will see that they are not shared in the same part of the forum.
        Link: https://i.gyazo.com/c18eb79a21ef8f36...fb983c8d85.png


        Edit: To make it even clearer look at the top of the page and you will find this little piece of information telling you that your on the "COMBAT ARMS: RELOADED" part of the forum.
        Link: https://i.gyazo.com/c4a131aa58720a61...79f22dd83b.png
        Last edited by Spambox1; 02-07-2018, 10:19 PM.

    • #5
      Reloaded's server tick rate was reduced back to the original as soon as Nexon handed over the game to Valofe.
      In the links below is the evidence of Brotkrumen stating this on the forum.
      Pincture Link: https://i.gyazo.com/69768063e3e511f9...f5644a2175.png
      Forum Link: https://forums.valofe.com/forum/comb...ussion-aa/6591

      Comment


      • #6
        Jupp, we are back to a pretty low tick rate. This is true. There are two sides of medal:
        • - One side: CF games are since then not experiencing anymore these extreme hit register problems in the last rounds (starting in round 17) like in the last months and weeks with Nexon + DT& DF NPCs aren't aimbotting anymore that strong.
        • - Other side: Hit register problems in all public modes, NPC movements in FT became pretty slow again.
        Official Staff & Moderators: CA: the Classic & CA: Reloaded & CA Brasil
        VALOFE Combat Arms Discord

        Comment


        • Spambox1
          Spambox1 commented
          Editing a comment
          I think i already know the answer to my question but i will ask anyway.
          Is it possible for different game rooms/modes to be run at different tick rates or is it a server wide setting making that impossible?

        • Brotkrumen
          Brotkrumen commented
          Editing a comment
          I suspect there can't be made differences.
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