Why is it possible to be damaged by friendly mines while friendly fire is active but not destroy the friendly mines who can kill you?
Seems like a badly constructed function to be able to die from mines that you cant do anything about.
An example would be if your teammate plants 3 mines in a doorway and shoots at the mines so they only take 1 bullet to set off all 3 or more, priming the mines is a very common thing and happens in nearly very game with miners.
In the example an enemy could shoot a single shot towards the mines and blow up several players using the mines their ally planted and primed without them being able to destroy them or counter them in any way at all.
So when implementing the protection against griefers who blow up friendly mines did they forget to think about the consequenses?
And that mines now give a bigger advantage to the enemy team while friendly fire is active than it does to the team that planted them in the first place?
Seems like a badly constructed function to be able to die from mines that you cant do anything about.
An example would be if your teammate plants 3 mines in a doorway and shoots at the mines so they only take 1 bullet to set off all 3 or more, priming the mines is a very common thing and happens in nearly very game with miners.
In the example an enemy could shoot a single shot towards the mines and blow up several players using the mines their ally planted and primed without them being able to destroy them or counter them in any way at all.
So when implementing the protection against griefers who blow up friendly mines did they forget to think about the consequenses?
And that mines now give a bigger advantage to the enemy team while friendly fire is active than it does to the team that planted them in the first place?
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