For the love of everything that is good, do not bring back Classic CA just to shoehorn it in as a separate client with its own set of servers and databases. Bring back the Classic CA we know and love as a major fix and UI rework to the whole "reloaded" client instead of risking the death of both versions.
If anyone is wondering where I got this from, it's from talk in the valofe public CA discord server from people affiliated with valofe or ones that have heard talk in valofe stating they'll likely do a two client system with a full start-over on the classic client.
Just a warning, this is a long post, as it analyzes the problems the game has in depth.
In my opinion, this is a piss-poor business decision, seeing as you would have twice the expenses and no guarantee of profit from the new venture.
I refuse to believe the wide majority of people who have voted for CA Classic would have wanted two clients, there was no mention of that in the classic page. Even if they did want two clients, if they really thought it through, I'm almost entirely certain that they would have come to the conclusion that it is not a good decision to have TWO CLIENTS.
For the purpose of this analysis, I will split this post up into several parts, addressing PERCEIVED issues that reloaded has and ACTUAL issues that reloaded has.
Perceived Issues:
Guns:
I've used all the guns listed here, so for those arguing the guns that have broken the game are still not balanced:
Anyone who honestly still complains about the weapons being unbalanced, you have to remember that in order for a gun to be unbalanced, there has to be weapons in its same class or a similar one that are vastly ineffective against it. This is no longer the case.
Matchmaking:
This honestly isn't even that big of an issue, just put it where the "quick match" button was at the top of the screen in the old UI. People who still like matchmaking will have it available to them and people who don't can freely ignore it without having it shoved in their faces. All in all, the real issue is with the UI, not matchmaking itself
GP-GC Economy:
This system greatly rewards those who put in the time to get GP. With 1K practically guaranteed if you join from the start or beginning of a match and only 220-278 matches for a perm weapon, it's in a safe place of balancing. Any change to GP gain rates however would certainly help however, but it's not as bad as people make it out to be
Actual Issues:
There are quite a bit that are self explanatory:
Some aren't quite as self explanatory but are prevalent enough:
Conclusion:
The game does not need two clients. It needs one that combines the best part of Classic and the best part of Reloaded. Then all you have to do is implement some fixes, sit back and let the game flourish and make you money.
Adding any more clients would risk server issues (two sets of servers for a game that shouldn't even be split), community unbalancing (more flock to one than the other, causing the other to die faster.) and overall confusion.
If I missed anything, please post it in the reply section below. This was just my opinion about the whole "classic" vote and future implementation, so take it with a grain of salt.
If anyone is wondering where I got this from, it's from talk in the valofe public CA discord server from people affiliated with valofe or ones that have heard talk in valofe stating they'll likely do a two client system with a full start-over on the classic client.
Just a warning, this is a long post, as it analyzes the problems the game has in depth.
In my opinion, this is a piss-poor business decision, seeing as you would have twice the expenses and no guarantee of profit from the new venture.
I refuse to believe the wide majority of people who have voted for CA Classic would have wanted two clients, there was no mention of that in the classic page. Even if they did want two clients, if they really thought it through, I'm almost entirely certain that they would have come to the conclusion that it is not a good decision to have TWO CLIENTS.
For the purpose of this analysis, I will split this post up into several parts, addressing PERCEIVED issues that reloaded has and ACTUAL issues that reloaded has.
Perceived Issues:
Guns:
I've used all the guns listed here, so for those arguing the guns that have broken the game are still not balanced:
- Each epic and nx rare that was previously overpowered can now be countered by gp guns, you're just not looking hard enough. Let me list out the most popular OP guns, starting with the epics:
- Andromalius-literally any top tier GP sniper rifle, including the ASW338LM
- Max's R870 MCS MOD-R11-87P with light bullet competes with this very closely in close range, mid range you might lose out but at that point you're better off switching to a high power assault rifle. If you really want to be technical, the M590 CQB can easily put down Max's users from range, so long as you play your cover points right.
- Orthus-recoil has been nerfed quite well, any dual skorpions users can compete with them. Damage has also been heavily nerfed. Honestly anyone with a good AR can gun an orthus user down at mid range. Not even worth complaining about.
- Any epic tier submachine gun- MP40. Just use it, you'll see what I mean. If that doesn't fit your fancy, use a UMP series.
- Azazel- I started using this on one of my alts and it has been nerfed to uttter garbage, easily the worst upper tier assault rifle, it's a carbon copy of the deckland's but with less consistency/performance and what feels like less rate of fire.
- Any epic tier assault rifle- G36KE or Mk16 SCAR-L. for the heavy hitters like the zharkov's just use a G36KE (trust me the tapfire has improved quite a bit) or use the supernerfed G36E series, for the faster rate of fire ones, use the Mk16. I'm sure there are other easily obtainable ARs that could compete.
- Rare tier weapons: Honestly what broke these guys was their ability to be customized. Since reloaded, customs have been obliterated. Any rare tier assault rifle or submachine gun can EASILY be bested by some GP weapons and sometimes their (previously NX standard) counterparts.
The rare exception to this is the AS VAL as it still pretty broken. For that, I'm sure you can still find some GP guns that can compete with it. In case you need examples, the M416 CAMO (and G36KE) is a really good weapon against rare tier ARs, and the previously mentioned MP40 is great against rare tier SMGs.
Anyone who honestly still complains about the weapons being unbalanced, you have to remember that in order for a gun to be unbalanced, there has to be weapons in its same class or a similar one that are vastly ineffective against it. This is no longer the case.
Matchmaking:
This honestly isn't even that big of an issue, just put it where the "quick match" button was at the top of the screen in the old UI. People who still like matchmaking will have it available to them and people who don't can freely ignore it without having it shoved in their faces. All in all, the real issue is with the UI, not matchmaking itself
GP-GC Economy:
This system greatly rewards those who put in the time to get GP. With 1K practically guaranteed if you join from the start or beginning of a match and only 220-278 matches for a perm weapon, it's in a safe place of balancing. Any change to GP gain rates however would certainly help however, but it's not as bad as people make it out to be
Actual Issues:
There are quite a bit that are self explanatory:
- Clan wars- Utterly kneecapped by reloaded. You can no longer choose your opponent and it's restricted to one game mode.
- Clan system in general- the emblems are antiquated and not recycled (if you've seen my past topics, this shouldn't be new to you, lol. This will come up as a part of a larger issue below) admins for whatever reason still cannot approve new members and the leader has to. There is little incentive to level up your clan (to be fair this was an issue in classic as well)
- Rank rewards- Just GP? C'mon. I don't know if I'm the only one here but I loved the big commendation letters and the cases. Overall the rewards we get so far give almost zero motivation to rank up.
- The UI- The big all-encompassing issue with the game in general was and still is: the layout. Not only is it now impossible to change your loadout while you are still waiting in the room, the life and blood of the game: the custom rooms, are now a tiny button underneath the matchmaking buttons. The matchmaking buttons themselves make up a whopping 20-40% of the part of the screen that isn't just a 3d render of your character.
- Kicking in Free for All modes- No reason why you shouldn't have the vote kick system in the FFA modes (OMA, Arms Race), it allows hackers to freely hack and ruins the game modes for those who play them.
In my opinion, elite moderator only allowed for a hacker to be kicked faster, and brought all the rage-kicks and other fecal matter ridden issues to CA upon implementation.
No longer do people get kicked for being good, no longer do people get kicked for calling out the emod for being a prick, it's all community driven and it's working... apart from FFA modes.
Some aren't quite as self explanatory but are prevalent enough:
- Lobby/Room chat/Community aspect diminished- Combat Arms was always a COMMUNITY game, something a bunch of people could log on to and see a bunch of their friends on and play with them in fun matches.
While part of this is still implemented, the game now favors less "making friends and playing with them, getting guns along the way" and favors more "grind till you die or spend money".
While the latter part of that statement is more opinionated and up for debate, it's clear the community aspect of CA has greatly diminished. - Quarantine- This is a bit on the edge of "actual" and "perceived". Eris has adequately described the history behind the Quar community-Nexon conflict in very great terms for the people of the discord server so I'll do my best to suggest an improvement.
Overall people have been on a tug of war battle with Nexon, first claiming the infected were too hard to kill. Then when things changed, they claimed the infected were too easy to kill. Now, since the infected have been buffed again in Reloaded, people are complaining they're too hard to kill.
I'll let the quar people try to find a good middle ground as I don't even play quar, but this was one of the most problem riddled parts of the game in the past.
Overall, quar was a big part of the game and I think it deserves to have that perfect middle ground found for it. - Antiquated Database Excrement- The game has no way to recycle used names, no way to recycle used clan names, no way to recycle terminated/dead clans' emblems, the list goes on.
What's even more antiquated is the practice of copying account data for before-name-change names (i.e. you change your name, your data gets copied over to the old name
F O R N O R E A S O N ).
This is just a bad business practice, keeping loads of data I'm sure they don't need and continuing to contribute to it is just stupid. I'm sure there are other things that the game keeps track of that they could easily just do without. - Specialist Items- Some are there, some are not, it's just a mess. They left it where those who had specialist items in the past keep some of them, and those who didn't just can't access them.
Nexon left this really open ended and I honestly have no preference of solution for this. Either get rid of them from the game entirely or restrict them to fireteam/quar and make them all-accessible. That would probably just make everyone happy.
Conclusion:
The game does not need two clients. It needs one that combines the best part of Classic and the best part of Reloaded. Then all you have to do is implement some fixes, sit back and let the game flourish and make you money.
Adding any more clients would risk server issues (two sets of servers for a game that shouldn't even be split), community unbalancing (more flock to one than the other, causing the other to die faster.) and overall confusion.
If I missed anything, please post it in the reply section below. This was just my opinion about the whole "classic" vote and future implementation, so take it with a grain of salt.
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