Greetings! This is the Combat Arms: Reloaded Development Team Manager.
We have seen many of your valuable opinions through the ripple of the last development briefing. Although, we would like to answer all of the players’ opinion there are many things we need to consider.
However, I would like to answer to some of them.
First of all, the purpose of the developers briefing is for us to review the last month development in the game and to give you an insight to the content of our future plans and updates. However, because we received a lot of questions regarding our visions on the game that I talked about previously, I would like to answer this question first.
We, as the development team, our vision is to make this game great so that every single match will be entertaining and a memorable one for every players and if possible make a short but intense battle in a massive battlefield.
This may not be the best answer and you may have some doubts in your minds but we are hoping for your understanding that this is the only answer that we can give for now.
Here are some of the answers to many of the miscellaneous opinions:
• A similar item to the VIP Items (EM and SEM) are schedule to be released, but we are currently discussing on how we will exclude the features that make users over powered.
• The previous controversial items such as Specialist Weapons will be released for PVE only.
• We are aware that the GUI is causing much inconveniences so we plan to revise it step by step.
• In the future, players will also be able to test armor capabilities like the weapons at the shooting range
• There is a plan for Multi-Loadout for long term goals.
Going back to the main purpose of the development briefing, we would like to apologize that it is taking longer than expected in bringing the Grading System for matchmaking as we are still testing this feature. However, because this system will be a key element of Combat Arms: Reloaded in the future, we believe that it must be tested thoroughly even if it takes a little longer.
This might not get applied sooner like we wanted, we hope to apply it in the near future.
On an important point regarding the match making system we mentioned last month, we believe it would be more meaningful to provide all users with tier compensation in order to improve the skill development of each mode.
Therefore, we are currently producing 14 items in relation to the 14 modes, and the items created will be composed of 3 types of set items.
To explain, if you achieve the first grade in the corresponding mode, you will be rewarded the item depending on the tier. Our players may feel that our efforts are lacking in results, however our Reloaded development team is doing our best around the clock to improve.
I’d like to close this briefing with the hopes that someday, our game will become a lasting game to always be in your memory.
We will always strive to bring a better game experience for everyone.
Thank you.
This might not get applied sooner like we wanted, we hope to apply it in the near future.
On an important point regarding the match making system we mentioned last month, we believe it would be more meaningful to provide all users with tier compensation in order to improve the skill development of each mode.
Therefore, we are currently producing 14 items in relation to the 14 modes, and the items created will be composed of 3 types of set items.
To explain, if you achieve the first grade in the corresponding mode, you will be rewarded the item depending on the tier. Our players may feel that our efforts are lacking in results, however our Reloaded development team is doing our best around the clock to improve.
I’d like to close this briefing with the hopes that someday, our game will become a lasting game to always be in your memory.
We will always strive to bring a better game experience for everyone.
Thank you.
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