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[MapRework] Costa Recon

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  • [MapRework] Costa Recon

    REPOST FROM OLD FORUMS FOR NEW DISCUSSION
    partly corrected excuse me if there is something i wasn´t able to correct right.

    "Dear (Valofe) team,

    an other #reworkmap or my series:
    1. Grave Digger
    2. Piazza
    3. Costa Recon


    There aren´t that many things but i think they would change the gameplay materially.
    • I´ll start with the small changes:

      Only a few will know this spot. It gives you the overview of the B-Side of the beach and the middl. Its the contrary spot to the base roof of A-Side. But nowadays its a bitty "glitchy".
      Make it easier accessable. Thatfor:
      1. Move this plank a bit further outside so you can easily jump onto it from the fence</li><li> Same as 1. Just move it a bit more outside so people can jump on it perfectly.
    • Let´s go on with B-side:
      1. You can walk on this stone. Everyone knows it. But thatfor its that tricky to get up there! Would be ways smoother the rockwall is flatter at this point and leads directly to the rock.
    • I want point a bit to the beach also:
      1. I cant make my thoughts where exactly but someone in the marked area there should be one boat more.
    • Let´s jump now to the A-Side. The rock i just talked about now gives a great overview of the wallside of the map. Imo. Alpha side got indeed the rocks in the middl but they don´t really gives the possiblities the rock on B-Side gives. My suggestion to give more balance in that point:
      http://www.bildhochladen.de/images/2..._balcony_1.jpg
      http://www.bildhochladen.de/images/2..._balcony_2.jpg
      This "platform" should be fully accessable. @Nexonstuff two opportunities to implement this: With less effort: Just decrease the angle of the floor and move the invisible wall a bit or with more effort: "Lay out" a gravel path and insert some easy wooden railing like following:
      http://www.kirchliche-kunst.de/out/p...uct/1/z420.jpg
      The palm can stay but a bit more small plants could be insert. :3
    • Let´s go on with both mid houseruins.
      http://www.bildhochladen.de/images/2..._alpharoof.jpg
      http://www.bildhochladen.de/images/2..._bravoroof.jpg
      1. This is maybe a thing of tast but imo there should be something more. The thin walls/ strives don´t really allow taking a use of them because if you stand there you´re going to be seen and shotn instand. I think a partly damaged and broken woodn floor would improve that a lot! But only partways under the uncoverd half (exactly the marked area).



    Thanks for your attention, pleasy share your own thoughts, too. I am curious to your ideas!

    greets and have fun in playing"
    3
    Yes we want to see this rework!
    100.00%
    3
    No keep it as it is.
    0%
    0
    Rework, but...
    0%
    0

  • #2
    Im in love with your ideas honeslty.
    AIM HIGH

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