Dear Valofe Stuff,
this is a collection of ideas and thoughts about the game. About what Combat Arms was, what it is. About what made players to play it and what will players make to play it.
To the beginning I want you to know who I am and from which perspective I judge.
The probably most important to know: I am a 20 year old Ego-Shooter fan and I have been playing Combat Arms since my 13th birthday.
It was the first real computer game I started playing with and i never stopped, because no matter what I allways loved it.
But looking back outta my present perspective I think can tell you a lot of stuff what went wrong and what you could do better.
To keep this clear i sturctured my concerns in 3 main parts, but take a look by yourself
1. Part Gamebased
to be continued...
this is a collection of ideas and thoughts about the game. About what Combat Arms was, what it is. About what made players to play it and what will players make to play it.
To the beginning I want you to know who I am and from which perspective I judge.
The probably most important to know: I am a 20 year old Ego-Shooter fan and I have been playing Combat Arms since my 13th birthday.
It was the first real computer game I started playing with and i never stopped, because no matter what I allways loved it.
But looking back outta my present perspective I think can tell you a lot of stuff what went wrong and what you could do better.
To keep this clear i sturctured my concerns in 3 main parts, but take a look by yourself
1. Part Gamebased
- Maps:
Honestly this is the most important game for a Ego-Shooter. No matter how great a Ego-Shooter is from the engine or the playerbase... When the maps are shit, you cant play the game for long.
As a negative example I am mentioning two games: Warmode and Blacksquad. Brilliant games (especially BS will be a big competitor you have to face regarding gameplay), but no way i can play them longer as 4 hours per week because i am so bored of that maps!
Maps in Combat Arms are currently - okay. I made a few rework-suggestions in the old forum which i´ll repost here too. (Grave Digger, PiazzaCosta Recon)
Most are constructed thoughtfull and dont get boring that fast. And an other important thing about it: there are many different you can go for. I really hope this will stay so.
Also a good thing under this point is bringing in players in the development of maps.
Why? Because your player know best what they like. They are playing your game partly longer than you own it and have brilliant ideas for the game to keep it alive, because they want to play Combat Arms. Best sample is OilRig which became one of the favourite maps in CA ~ created by a player out passion.
They will only switch to other games if Combat Arms become unplayable or to boring.
And including player in the developement of maps can be done pretty easy by just bringing a mapcontest to life or one per year or even an ongoing where players can hand in ideas and sketches.
The best are choosen by a vote of the community and yourself.
Even easier for you and us would it be if you provide a tool to create Combat Arms maps.
I personally would even go further than just one mapcontest per year and would integrate a "Community Workshop" system where you can choose in Custom Rooms or also in the Matchmaking "Community Maps" and play than on randomly choosen maps created by players and uploaded to your servers.
In the begin of each game you have to download the map first but it gets automatically deleted when the map expires (it could be expire for example when the map only gets bad votes or banned by an admin). At the end of every game you can vote how mutch you enjoyed the map and if you want to have it be integrated as normal map.
When the ammount of Community Maps reaches a limit than or maybe a "season" expires the most voted maps get permanent integrated in Combat Arms.
This would involve the player sustainable in the gamedevelopment what will make CA more popular in long-term. - Modes:
I pity the remove of some Mode such as "Seize and Secure" and "Bombin Run" or the drop of work at new modes as "Hounted". Variety makes the game more interesting and through that longer playable in my oppinion.
I can understand putting the focus into the main shooter game modes, but keep in mind that a unique mode makes the game unique too.
My main concern under this point is, that through Combat Arms Reloaded (the interface and new lobbyfunktion) all the various modes lose player because you don´t just stumble over a gamemode you rarly play and in Matchmaking a random mode option isn´t available. - Weapons:
What makes CA to CA? Right the weapon diversity for example, so as Combat Arms is promoted in the official trailer. But release several "different" version of one gun just with other paint, or whatever, doesn´t count.
We want truly different weapons and not only a few every year. As soon as you are familiar with the game and took over completly, I´d say one or even two completly different weapon models (no matter if a brand new AR, MG or Knife or a new Helmet or Vest) per month are a good target.
Thats something, even though it sounds not much, makes the game interesting in long term. Knowing that there is something in the next month you can be excited about. Trying out completly new stuff, having fun.
And btw. new weapons or gear dont have to be better "in use" than older stuff check out this post if you wan´t to experience what I mean: https://forums.valofe.com/forum/comb...ns-for-weapons.
If you really change that and you dont want to expant the existing skins for all weapons you can set a restriction for them so they can only be used for either one specific weapon, a few weapons e.g. the Nemexis skins or packages as Rocco´s... (than they´d to be multiple equipabel)
or you just keep the old weapon and only slightly edit it so that no other skin can be equipped like that way:
Why´d be reasonable i´ll state later on under the point prestige. - Levels:
After the unlock of all weapons for all ranks leveling doesn´t pay out. The rewards are non-spectacular and nearly irrelevant in my oppinion. I dont have something specific i can come up with how to make it better, but maybe more rare random loot and permanent stuff at the highest ranks would do it.
Also nice would be to see something like the prestige skins for the default weapons in old CA again. I am talking about: professional, veteran, elite, champion skins for the knife, the pistol, rifle so as cap and backpack. Honestly I knew nearly noone had them equipped but it was always a nice prestigestuff / nice-to-have. (And under us the CiC-Backpack doesn´t do it it just looks ugly af. Be more creative and badass!)
An other suggestion is that you should gain a permanent GP-multiplier for reaching BG (Lev. 47 i think it is) lets say 1.5x GP earned through games and by reaching the highest rank gain a permanent 2x GP-muliplier. Just reading that causes only the question why,
but it makes sense when you consider that the target from leveling changes than to collecting money for buying for special gear from "loot"-boxes etc. - Gamerooms:
Gamerooms are like small Coffeebars. A place where people meet, get in touth and talk. AND IF YOU HAVE TO LEAVE THEM ONLY BECAUSE YOU WANT TO CHANGE EQUIPMENT THATS SHIT! Honestly there is soo mutch space on the right side of the screen inside the lobby.
It should be so easy to just open up the store window on that side! We dont necessarily need to see our character on the left...
Also you should finde the gamerooms you care about more easy. Right now as far as i know you cant see the full rooms?! When my friends are inside one or i just found a map and mode i like and i want to join and wait for someone to leave how should i do that right now???
What was always important for the community is to set rules for a gameroom. You can´t do that right now thats a big miss!
Nexon already had a nice funktion implemented where you were able to bann single weapons (yes it wasn´t perfect but something), i´d wish for a more worked out funktion like that where you can also bann weapon groups as e.g. all M416 Variants and so on...
Especially since you cant name the room right now, you can´t set custom rules in any way. That was one way for players to find competitors who liked to challange them under special restrictions. - Matchmaking:
Matchmaking is a good feature but most of the CA player didn´t wanted it for the normal casual playing. Its great for something like ranked, but in normal the way the matchmaking works is to intransparent and doesn´t really seem to work at all.
Also you should be able to see a few stats about matchmaking itself, regarding how many player are currently playing, how many are currently searching for a game.
to be continued...
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